Blender 2.8 crashes at once when I open a blend file with rigged character and when I try to copy and paste rigged character from Blender 2.79 #65249

Closed
opened 2019-05-28 23:30:29 +02:00 by Piotr · 8 comments

System Information
Operating system: Windows 10 Home 64 bit
Graphics card: MSI GTX 1080 8GB

Blender Version
Broken: 2.80, '89207df7222a, 2019-05-27
Worked: None.

Short description of error
The blender 2.80 crashes at once when I try to open a blend.file with my rigged character (the rig has constraints: copy rotation, copy location, damped track and IKs, the mesh is mirrored) from 2.79. It seems 2.80 is not able to read rig correctly, because when I use Ctrl+C in 2.79 and then Ctrl+V in 2.80 the rig is displayed like this:
bug rig 2.8.jpg
I only managed to copy and paste the mesh of the character without crashing.

System information of Blender 2.79 :system-info.txt

System information of Blender 2.80 :system-info.txt

**System Information** Operating system: Windows 10 Home 64 bit Graphics card: MSI GTX 1080 8GB **Blender Version** Broken: 2.80, '89207df7222a, 2019-05-27 Worked: None. **Short description of error** The blender 2.80 crashes at once when I try to open a blend.file with my rigged character (the rig has constraints: copy rotation, copy location, damped track and IKs, the mesh is mirrored) from 2.79. It seems 2.80 is not able to read rig correctly, because when I use Ctrl+C in 2.79 and then Ctrl+V in 2.80 the rig is displayed like this: ![bug rig 2.8.jpg](https://archive.blender.org/developer/F7076827/bug_rig_2.8.jpg) I only managed to copy and paste the mesh of the character without crashing. **System information of Blender 2.79** :[system-info.txt](https://archive.blender.org/developer/F7076834/system-info.txt) **System information of Blender 2.80** :[system-info.txt](https://archive.blender.org/developer/F7076836/system-info.txt)
Author

Added subscriber: @Lewiatan

Added subscriber: @Lewiatan

Added subscriber: @mont29

Added subscriber: @mont29

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Please follow our [submission template and guidelines](https:*developer.blender.org/maniphest/task/edit/form/1/), also read [these tips about bug reports](https:*wiki.blender.org/wiki/Process/Bug_Reports), and make a complete, valid bug report, with required info, ***precise description of the issue*** (only ONE issue per report!), precise steps to reproduce it, **small and simple** .blend and/or other files to do so if needed, etc.
Author

In #65249#690443, @mont29 wrote:
Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Reproduction steps for blend file with the rigged character:

  • Open Blender 2.80. , 89207df722, 2019-05-27.
  • Select blend file with the rigged character which was made on Blender 2.79
  • Blender 2.80 crashes immediately.

Reproduction steps for blend file with the rig only:

  • Open Blender 2.80, 89207df722, 2019-05-27
  • Select blend file with the rig which was made on Blender 2.79
  • Blender 2.80 opens the file but instead of the rig you see this: rig bug.JPG

Here is the blend file with the rig only: test.blend The blend file with rigged character weight too much to upload it in a reasonable time for me. The character used the rig I uploaded here.

> In #65249#690443, @mont29 wrote: > Please follow our [submission template and guidelines](https:*developer.blender.org/maniphest/task/edit/form/1/), also read [these tips about bug reports](https:*wiki.blender.org/wiki/Process/Bug_Reports), and make a complete, valid bug report, with required info, ***precise description of the issue*** (only ONE issue per report!), precise steps to reproduce it, **small and simple** .blend and/or other files to do so if needed, etc. Reproduction steps for blend file with the rigged character: - Open Blender 2.80. , 89207df7222a, 2019-05-27. - Select blend file with the rigged character which was made on Blender 2.79 - Blender 2.80 crashes immediately. Reproduction steps for blend file with the rig only: - Open Blender 2.80, 89207df7222a, 2019-05-27 - Select blend file with the rig which was made on Blender 2.79 - Blender 2.80 opens the file but instead of the rig you see this: ![rig bug.JPG](https://archive.blender.org/developer/F7078524/rig_bug.JPG) Here is the blend file with the rig only: [test.blend](https://archive.blender.org/developer/F7078526/test.blend) The blend file with rigged character weight too much to upload it in a reasonable time for me. The character used the rig I uploaded here.

thanks, confirmed, that is actually already reported elsewhere (your armature object has DupliGroup enabled, handling of those objects during conversion to 2.8 is currently buggy).

thanks, confirmed, that is actually already reported elsewhere (your armature object has DupliGroup enabled, handling of those objects during conversion to 2.8 is currently buggy).

Closed as duplicate of #65054

Closed as duplicate of #65054
Author

In #65249#691031, @mont29 wrote:
thanks, confirmed, that is actually already reported elsewhere (your armature object has DupliGroup enabled, handling of those objects during conversion to 2.8 is currently buggy).

Will you point out where I can disable DupliGroup or removed it? I may not have been aware I created such groups to be fair. When can I ask specific questions regarding Blender 2.8 usage? I switched to 2.8 a few days ago and what I experience sometimes makes me wonder if it's a bug or I overlooked certain options (for example, at first glance the animation cannot be played when I switch to AV-Sync mode). I wouldn't like post irrelevant reports here.

> In #65249#691031, @mont29 wrote: > thanks, confirmed, that is actually already reported elsewhere (your armature object has DupliGroup enabled, handling of those objects during conversion to 2.8 is currently buggy). Will you point out where I can disable DupliGroup or removed it? I may not have been aware I created such groups to be fair. When can I ask specific questions regarding Blender 2.8 usage? I switched to 2.8 a few days ago and what I experience sometimes makes me wonder if it's a bug or I overlooked certain options (for example, at first glance the animation cannot be played when I switch to AV-Sync mode). I wouldn't like post irrelevant reports here.

This has to be disabled in Blender 2.7 (Object buttons, Duplication panel, main row of buttons there should have None selected, not Group), before saving the file and opening it in 2.8.

Usages questions can be asked on https:*devtalk.blender.org, or https:*blender.chat/channel/support for live chat. :)

This has to be disabled in Blender 2.7 (Object buttons, Duplication panel, main row of buttons there should have None selected, not Group), before saving the file and opening it in 2.8. Usages questions can be asked on https:*devtalk.blender.org, or https:*blender.chat/channel/support for live chat. :)
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Reference: blender/blender#65249
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