Blender 2.8 Crash while connecting Shader (Eevee) #65273
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Win 10 Pro (Ver 1809)
NVIDIA Quadro 4000 (Treiber: 353.62)
Intel Xeon CPU E5-2687W 0 (3.10 GHz)
32 GB RAM
Blender 2.80 Beta (2019-05-26-22:34 Hash:
d525c76003
)Blender 2.8 always crashes while connecting new Shader to geometry if the active renderer is Eevee
Select Mesh > Materialss Tab > +Material > +New > CRASH
It happened to the provided file, but also to the default startfile (cube).
console output:
crash_if_applying_shader_a.blend
Added subscriber: @luisseyfer
Added subscriber: @brecht
There is an error about the Sverchok. Does it also crash when disabling that and possibly other add-ons?
Blender 2.8 Crash while connecting Shaderto Blender 2.8 Crash while connecting Shader (Eevee)I downloaded a fresh Blender and disabled the whole folder; C:\Users...\AppData\Roaming\Blender Foundation
Blender had to create all preferences from scratch.
Result:
Now it crashes while switching to materials tab.
Select Mesh > Materialss Tab > CRASH
The NVIDIA driver version 353.62 is rather old (from 2015). It may help to the latest one from the NVIDIA website.
Even the gCard is quite old!
But, you are right. There is a newer version available.
However, it will take some time til I get an update, since our IT-guy is very busy at the moment.
I'm going to report asap.
Thx so far.
Changed status from 'Open' to: 'Resolved'
Driver update to 377.83 solved the issue.
Thx Mr Van Lommel
Added subscriber: @Bart83