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The viewport eevee does not update at some angles with Principled Volume in World
Closed, ResolvedPublic


System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 950/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-28 21:07, hash: rB9bae9b634ec6
Worked: ee0d8426ab6d

Short description of error
At some angles of rotation and position of the camera or viewport, the image is not updated if the volume is connected in the shaders of the world.

Exact steps for others to reproduce the error

  • Add Principled Volume in World shader editor
  • Add 3 new collections
  • Add new object to collections (translate from center for watching a bug)
  • move camera or viewport away from objects
  • viewport is not updated

The same bug occurs on another computer with a different configuration and another project.

Run the attached blend file and press Play.

*update with simplify scene



Event Timeline

It looks like the bug has been fixed in the latest build. Thanks!

Brecht Van Lommel (brecht) claimed this task.