Graph Editor - AutoMerge Keyframes does not happen when snapping to Current Frame #65521

Closed
opened 2019-06-05 12:46:26 +02:00 by Wayne Johnson · 5 comments

System Information
Operating system: Darwin-18.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon R9 M295X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.9.26

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 22:32, hash: e80cbdac33
Worked: (optional)

Short description of error
Moving keyframes over each other merges keys as expected, but when you use Shift-S to snap to current frame, the keys do not merge like they used to.

Exact steps for others to reproduce the error
0. Ensure that 'AutoMerge Keyframes' is checked on the Graph Editor View menu

  1. Animate the default cube to move away from the origin.
  2. Duplicate the last keyframes, constraining to X a few frame to the left
  3. Move the animation playhead cursor to frame 1, which has the 'origin' keyframes on it
  4. With your new duplicated keyframes selected, use Shift-S to snap those keys to Current Frame (left on the Pie (4))
  5. Expected behaviour is that the newest keyframes will overwrite the origin keyframes..
  6. ...however, this does not happen. Instead, all keyframes are maintained on the first frame
**System Information** Operating system: Darwin-18.6.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon R9 M295X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.9.26 **Blender Version** Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 22:32, hash: `e80cbdac33` Worked: (optional) **Short description of error** Moving keyframes over each other merges keys as expected, but when you use Shift-S to snap to current frame, the keys do not merge like they used to. **Exact steps for others to reproduce the error** 0. Ensure that 'AutoMerge Keyframes' is checked on the Graph Editor View menu 1. Animate the default cube to move away from the origin. 2. Duplicate the last keyframes, constraining to X a few frame to the left 3. Move the animation playhead cursor to frame 1, which has the 'origin' keyframes on it 4. With your new duplicated keyframes selected, use Shift-S to snap those keys to Current Frame (left on the Pie (4)) 5. Expected behaviour is that the newest keyframes will overwrite the origin keyframes.. 6. ...however, this does not happen. Instead, all keyframes are maintained on the first frame
Author

Added subscriber: @slowboy

Added subscriber: @slowboy
Alexander Gavrilov was assigned by Sebastian Parborg 2019-06-13 18:19:48 +02:00
Alexander Gavrilov was unassigned by Dalai Felinto 2019-12-23 16:34:11 +01:00

Added subscriber: @angavrilov

Added subscriber: @angavrilov
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Turns out this is actually the same as #49223 (AutoMerge Keyframes only deletes unselected keyframes (scaling muliple selected to zero or snapping to the playhead fails)):

  • posttrans_fcurve_clean will only act on [delete] unselected keyframes, thus skipping the duplicates is all are selected...
Turns out this is actually the same as #49223 (AutoMerge Keyframes only deletes unselected keyframes (scaling muliple selected to zero or snapping to the playhead fails)): - `posttrans_fcurve_clean` will only act on [delete] unselected keyframes, thus skipping the duplicates is all are selected...
Member

Closed as duplicate of #49223

Closed as duplicate of #49223
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Reference: blender/blender#65521
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