Armature with bbone keyframes from 2.79, can't transform bones #65528

Closed
opened 2019-06-05 14:16:11 +02:00 by Daniel Martinez Lara · 12 comments

System Information
Operating system: Linux-4.4.0-142-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 22:32, hash: e80cbdac33
Worked: (optional)

Short description of error
Armature action corrupted, Can't transform any bone

Exact steps for others to reproduce the error

more info:
If you remove all the keys of current action (corrupted) and try transform any bone works only the fist time
If you remove the current action (corrupted) and create a new one action, everything works well again.

Regards

Daniel

**System Information** Operating system: Linux-4.4.0-142-generic-x86_64-with-debian-stretch-sid 64 Bits Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67 **Blender Version** Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 22:32, hash: `e80cbdac33` Worked: (optional) **Short description of error** Armature action corrupted, Can't transform any bone **Exact steps for others to reproduce the error** - Open [cant transform bonesblend.blend](https://archive.blender.org/developer/F7088265/cant_transform_bonesblend.blend) - Try to move,rot or scale the selected o any bone. - Result: you cant, seems locked more info: If you remove all the keys of current action (corrupted) and try transform any bone works only the fist time If you remove the current action (corrupted) and create a new one action, everything works well again. Regards Daniel
Author
Member

Added subscriber: @pepe-school-land

Added subscriber: @pepe-school-land
Member

Added subscribers: @brecht, @JacquesLucke

Added subscribers: @brecht, @JacquesLucke
Member

@brecht, seems to be this old bug again: keyframed properties reset all the time.

@brecht, seems to be this old bug again: keyframed properties reset all the time.

Added subscriber: @angavrilov

Added subscriber: @angavrilov

Here's a simpler version of the file that reproduces the issues.
cant_transform_bbone_armature.blend

The problem is that there is a keyframe on the armature edit mode bbone ease-in property, instead of the pose mode bbone ease-in property. Changes to the armature datablock cause the object pose animation to be re-evaluated.

It seems that in 2.79 insert keyframes on the button causes this kind of wrong keyframe, while in 2.80 it's actually working correctly.

@angavrilov, maybe one of your changes fixed this? We could try to do some versioning to fix such paths in existing files, not sure it's worth the complexity.

Here's a simpler version of the file that reproduces the issues. [cant_transform_bbone_armature.blend](https://archive.blender.org/developer/F7088517/cant_transform_bbone_armature.blend) The problem is that there is a keyframe on the armature edit mode bbone ease-in property, instead of the pose mode bbone ease-in property. Changes to the armature datablock cause the object pose animation to be re-evaluated. It seems that in 2.79 insert keyframes on the button causes this kind of wrong keyframe, while in 2.80 it's actually working correctly. @angavrilov, maybe one of your changes fixed this? We could try to do some versioning to fix such paths in existing files, not sure it's worth the complexity.

To be clear, e.g. pose.bones["Bone.001.L"].bone.bbone_easein should be pose.bones["Bone.001.L"].bbone_easein.

To be clear, e.g. `pose.bones["Bone.001.L"].bone.bbone_easein` should be `pose.bones["Bone.001.L"].bbone_easein`.

Until recently PoseBone.bone didn't change id_data to point at the Armature ID, so keyframing or adding drivers via "bones- [ ].bone" would insert keys into AnimData of the armature Object. For backward compatibility reasons it probably should work though - for drivers at least I made sure that depsgraph etc is correct for such misplaced cases.

Until recently PoseBone.bone didn't change id_data to point at the Armature ID, so keyframing or adding drivers via "bones- [ ].bone" would insert keys into AnimData of the armature Object. For backward compatibility reasons it probably should work though - for drivers at least I made sure that depsgraph etc is correct for such misplaced cases.
Brecht Van Lommel changed title from Armature action corrupted, Can't transform any bone to Armature with bbone keyframes from 2.79, can't transform bones 2019-06-06 06:05:25 +02:00

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'

I have re-triaged this report and can not reproduce it.
Can you please check if this is still an issue in latest build?
https://builder.blender.org/download/

I have re-triaged this report and can not reproduce it. Can you please check if this is still an issue in latest build? https://builder.blender.org/download/
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Jacques Lucke self-assigned this 2020-02-12 13:49:23 +01:00
Member

Seems to work fine here as well.

I close this for now. @pepe-school-land, feel free to reopen this report if you are able to reproduce the issue in the latest build.

Seems to work fine here as well. I close this for now. @pepe-school-land, feel free to reopen this report if you are able to reproduce the issue in the latest build.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#65528
No description provided.