Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 416.16
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-02 21:33, hash: rB19dcb22a885d
Short description of error
If you have an object with more than one UV map, Eevee will use the UV map that you have selected in the mesh properties, despite which one is the active one. This happen on viewport and render too.
Exact steps for others to reproduce the error
Just check the diferent uv maps while rendering.