Operating system: Windows-8.1-6.3.9600 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.22
Broken: version: 2.80 (sub 69), branch: blender2.7, commit date: 2019-05-17 23:36, hash: rB03672e77836d
Short description of error
Hi everyone, I'm guessing this may have been a new feature added to Blender 2.8, but it really conflicts with basic animation workflow and feels like a bug. Upon selecting a keyframe in the timeline or dopesheet, the user automatically enters move mode, which makes it impossible to shift-select other keyframes until you first cancel the selection of the first keyframe. It makes the timeline / dopesheet feel "out of control" and the probability of accidentally moving keyframes becomes high. This behavior is very unexpected, and does not occur in other commercial software. It should be reverted back to the previous behavior of first selecting all your keys, then entering move mode with "G"; OR as an alternative, it should enter move mode upon "click, hold, and drag" which would at least be consistent with other software that feature editable keyframes.
Thanks so much for your great improvements in 2.8 and for looking into this issue.