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Material with blend mode «alpha blend» ignores volumetric depth when rendering (Eevee)
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 610/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 22:32, hash: rBe80cbdac331a
Worked: (optional)

Short description of error
Material with blend mode «alpha blend» ignores volumetric depth (Eevee)

Exact steps for others to reproduce the error
Create an object with an alpha texture and with blend mode «alpha blend». We place it in a cube with volumetric (default volume scatter node), make the cube large enough so that the object disappears behind the volumetric. In the display render preview everything works, but when rendering the object becomes visible.


Event Timeline

Alexey (tombambadil) renamed this task from Material with blend mode «alpha blend» ignores volumetric depth when rendering to Material with blend mode «alpha blend» ignores volumetric depth when rendering (Eevee).Jun 6 2019, 4:50 PM
Alexey (tombambadil) created this task.
Alexey (tombambadil) updated the task description. (Show Details)
Sebastian Parborg (zeddb) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.

@Clément Foucault (fclem) known limitation or not?