Spin tool #65572

Closed
opened 2019-06-06 17:13:16 +02:00 by -- · 10 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 26.20.100.6890

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-06-01 22:51, hash: 079c7f918c
Worked: (optional)

Short description of error
[the spin tool has no cancel and no confirm]

Exact steps for others to reproduce the error
[in blender if you right clic or cancel you can cancel an operation. and second thing if you left clic on empty zone like in other parts of blender (or enter) to confirm you are directly creating another one above the first one. and if you don't see it immediately, later you can't merge to clean because merge doesn't merge faces... ]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 26.20.100.6890 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-06-01 22:51, hash: `079c7f918c` Worked: (optional) **Short description of error** [the spin tool has no cancel and no confirm] **Exact steps for others to reproduce the error** [in blender if you right clic or cancel you can cancel an operation. and second thing if you left clic on empty zone like in other parts of blender (or enter) to confirm you are directly creating another one above the first one. and if you don't see it immediately, later you can't merge to clean because merge doesn't merge faces... ] [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @zgorg

Added subscriber: @zgorg

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish
  • Please describe the problem in a way that is possible to read and understand
  • Please provide exact steps to reproduce the issue
  • Preferably provide an example blend file that demonstrates the issue.
- Please describe the problem in a way that is possible to read and understand - Please provide exact steps to reproduce the issue - Preferably provide an example blend file that demonstrates the issue.

Added subscriber: @tomjk

Added subscriber: @tomjk

I think their problem is this:

  1. Select a face, go to spin tool, click-drag to start spinning.
  2. Now right-click to cancel.

Expectation: Be like I never invoked spin in the first place.
What Happens: All those faces created in the spin are now sat on the starting face. You performed a 0-degree spin.

This feels familiar to the thing where you "cancel" an extrude but the new geometry stays put. I'm quite happy with that behaviour. However I can't think of a good reason to ever perform a 0-degree spin, so I think cancelling should undo the spin.

Furthermore I believe they argue that you may try to clear it up later by merging by distance, but that this doesn't work. Now, in the case of accidentally spinning a face on the default cube by 0-degrees, I am able to get back to the default cube by merging by distance. So they'll have to elaborate on that one.

I think their problem is this: 1. Select a face, go to spin tool, click-drag to start spinning. 2. Now right-click to cancel. Expectation: Be like I never invoked spin in the first place. What Happens: All those faces created in the spin are now sat on the starting face. You performed a 0-degree spin. This feels familiar to the thing where you "cancel" an extrude but the new geometry stays put. I'm quite happy with that behaviour. However I can't think of a good reason to ever perform a 0-degree spin, so I think cancelling should undo the spin. Furthermore I believe they argue that you may try to clear it up later by merging by distance, but that this doesn't work. Now, in the case of accidentally spinning a face on the default cube by 0-degrees, I am able to get back to the default cube by merging by distance. So they'll have to elaborate on that one.
Member

Added subscriber: @Mets

Added subscriber: @Mets
Member

I think Tom's assessment of what this report is supposed to be is correct.

But I'm guessing it's not a bug? Either way, this no longer needs information from user, so let's wait for a developer to decide what to do with this. Being able to do a 0 degree spin does sound like at least a bit of a UX papercut. At the very least I think the default value for the Angle should be changed to 90, so that when a user executes the operator there is visual feedback.

I think Tom's assessment of what this report is supposed to be is correct. But I'm guessing it's not a bug? Either way, this no longer needs information from user, so let's wait for a developer to decide what to do with this. Being able to do a 0 degree spin does sound like at least a bit of a UX papercut. At the very least I think the default value for the Angle should be changed to 90, so that when a user executes the operator there is visual feedback.

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sebastian Parborg self-assigned this 2019-07-18 11:45:20 +02:00

This is not really a bug, it is more of a paper cut. So I'll close this.

This is not really a bug, it is more of a paper cut. So I'll close this.
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Reference: blender/blender#65572
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