Latest Blender 2.8 Beta Crashes on Startup (MacOS) #65581

Closed
opened 2019-06-06 23:46:23 +02:00 by Alberto · 20 comments

System Information
Operating system: MacOS 10.9.5
Graphics card: NVIDIA GeForce GT 750M, NVIDIA GeForce GT 750M, PCIe, 2048 MB / Intel Iris Pro, Intel Iris Pro, Built-In

Blender Version
Broken: 3325b19ee7, and e80cbdac33
Worked: a1ad71304c

Short description of error
Crashes on Blender.app startup with the following dialog: "blender cannot be opened because of a problem... [Ignore] [Report...]".

Exact steps for others to reproduce the error
After downloading and unzipping blender-2.80-3325b19ee7fd-OSX-10.9-x86_64.zip and copying blender app ("blender.app" folder) to the Applications folder, I right clicked on blender to start the application follow by clicking on the [Open] button.

It appears that somewhere between the end of May to the beginning of June that new changes now use a MacOS library called Metal.framework that is not available to older MacOS operating systems.

... Hum.. Looks like this is deliberate. :( On the a1ad71304c commit, the options.cmake says "set(OSX_DEPLOYMENT_TARGET 10.9)", the latest version say "set(OSX_DEPLOYMENT_TARGET 10.11)". That's too bad, I was hoping to learn Blender...


Report generated:

Process:         blender [6550]
Path:            /Applications/blender.app/Contents/MacOS/blender
Identifier:      org.blenderfoundation.blender
Version:         ???
Code Type:       X86-64 (Native)
Parent Process:  launchd [269]
Responsible:     blender [6550]
User ID:         501

Date/Time:       2019-06-06 17:02:08.548 -0400
OS Version:      Mac OS X 10.9.5 (13F1911)
Report Version:  11


Crashed Thread:  0

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: /System/Library/Frameworks/Metal.framework/Versions/A/Metal
  Referenced from: /Applications/blender.app/Contents/MacOS/blender
  Reason: image not found

Binary Images:
    0x7fff6c1fe000 -     0x7fff6c231887  dyld (239.5) <1D3130FE-FE7E-3C4C-8E74-EB51895B6BA5> /usr/lib/dyld
    0x7fff8333d000 -     0x7fff83eb3ff7  com.apple.AppKit (6.9 - 1265.21) <9DC13B27-841D-3839-93B2-3EDE66157BDE> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
    0x7fff84f85000 -     0x7fff84ff1fff  com.apple.framework.IOKit (2.0.1 - 907.100.14) <10932113-9F7E-38A0-A158-A019A555CAC3> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x7fff855ca000 -     0x7fff855cafff  com.apple.Carbon (154 - 157) <EFC1A1C0-CB07-395A-B038-CFA2E71D3E69> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x7fff88294000 -     0x7fff88294fff  com.apple.Cocoa (6.8 - 20) <E90E99D7-A425-3301-A025-D9E0CD11918E> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x7fff88ea7000 -     0x7fff88ffbff3  com.apple.audio.toolbox.AudioToolbox (1.10 - 1.10) <69B273E8-5A8E-3FC7-B807-C16B657662FE> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    0x7fff8cd5b000 -     0x7fff8cdacff7  com.apple.audio.CoreAudio (4.2.1 - 4.2.1) <07F2B103-AE29-3118-BBC4-9A72E13B013B> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x7fff8e19b000 -     0x7fff8e49bff7  com.apple.Foundation (6.9 - 1056.17) <E0B0FAF6-5CA8-3EEB-8BF2-104C0AEEF925> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x7fff8e579000 -     0x7fff8e579ffd  com.apple.audio.units.AudioUnit (1.10 - 1.10) <68B21135-55A6-3563-A3D6-3E692A7DEB7F> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    0x7fff8f6ea000 -     0x7fff8f6eafff  com.apple.CoreServices (59 - 59) <7A697B5E-F179-30DF-93F2-8B503CEEEFD5> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices

**System Information** Operating system: MacOS 10.9.5 Graphics card: NVIDIA GeForce GT 750M, NVIDIA GeForce GT 750M, PCIe, 2048 MB / Intel Iris Pro, Intel Iris Pro, Built-In **Blender Version** Broken: 3325b19ee7fd, and e80cbdac331a Worked: a1ad71304c2d **Short description of error** Crashes on Blender.app startup with the following dialog: "blender cannot be opened because of a problem... [Ignore] [Report...]". **Exact steps for others to reproduce the error** After downloading and unzipping blender-2.80-3325b19ee7fd-OSX-10.9-x86_64.zip and copying blender app ("blender.app" folder) to the Applications folder, I right clicked on blender to start the application follow by clicking on the [Open] button. It appears that somewhere between the end of May to the beginning of June that new changes now use a MacOS library called Metal.framework that is not available to older MacOS operating systems. ... Hum.. Looks like this is deliberate. :( On the a1ad71304c2d commit, the options.cmake says "set(OSX_DEPLOYMENT_TARGET 10.9)", the latest version say "set(OSX_DEPLOYMENT_TARGET 10.11)". That's too bad, I was hoping to learn Blender... **** Report generated: ``` Process: blender [6550] Path: /Applications/blender.app/Contents/MacOS/blender Identifier: org.blenderfoundation.blender Version: ??? Code Type: X86-64 (Native) Parent Process: launchd [269] Responsible: blender [6550] User ID: 501 Date/Time: 2019-06-06 17:02:08.548 -0400 OS Version: Mac OS X 10.9.5 (13F1911) Report Version: 11 Crashed Thread: 0 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Library not loaded: /System/Library/Frameworks/Metal.framework/Versions/A/Metal Referenced from: /Applications/blender.app/Contents/MacOS/blender Reason: image not found Binary Images: 0x7fff6c1fe000 - 0x7fff6c231887 dyld (239.5) <1D3130FE-FE7E-3C4C-8E74-EB51895B6BA5> /usr/lib/dyld 0x7fff8333d000 - 0x7fff83eb3ff7 com.apple.AppKit (6.9 - 1265.21) <9DC13B27-841D-3839-93B2-3EDE66157BDE> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x7fff84f85000 - 0x7fff84ff1fff com.apple.framework.IOKit (2.0.1 - 907.100.14) <10932113-9F7E-38A0-A158-A019A555CAC3> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x7fff855ca000 - 0x7fff855cafff com.apple.Carbon (154 - 157) <EFC1A1C0-CB07-395A-B038-CFA2E71D3E69> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 0x7fff88294000 - 0x7fff88294fff com.apple.Cocoa (6.8 - 20) <E90E99D7-A425-3301-A025-D9E0CD11918E> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x7fff88ea7000 - 0x7fff88ffbff3 com.apple.audio.toolbox.AudioToolbox (1.10 - 1.10) <69B273E8-5A8E-3FC7-B807-C16B657662FE> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x7fff8cd5b000 - 0x7fff8cdacff7 com.apple.audio.CoreAudio (4.2.1 - 4.2.1) <07F2B103-AE29-3118-BBC4-9A72E13B013B> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x7fff8e19b000 - 0x7fff8e49bff7 com.apple.Foundation (6.9 - 1056.17) <E0B0FAF6-5CA8-3EEB-8BF2-104C0AEEF925> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x7fff8e579000 - 0x7fff8e579ffd com.apple.audio.units.AudioUnit (1.10 - 1.10) <68B21135-55A6-3563-A3D6-3E692A7DEB7F> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x7fff8f6ea000 - 0x7fff8f6eafff com.apple.CoreServices (59 - 59) <7A697B5E-F179-30DF-93F2-8B503CEEEFD5> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices ```
Author

Added subscriber: @blenderize

Added subscriber: @blenderize

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
William Reynish self-assigned this 2019-06-06 23:56:12 +02:00

The minimum OS version for Blender is macOS 10.11, which runs on Macs from 2007 and forward. Upgrade your OS and then Blender will work on your system.

Other similar 3d apps have similar system requirements.

The minimum OS version for Blender is macOS 10.11, which runs on Macs from 2007 and forward. Upgrade your OS and then Blender will work on your system. Other similar 3d apps have similar system requirements.
Author

Dear William,

Thank you for your suggestion... I will consider upgrading in the near future. Unfortunately, I can not afford to upgrade at this point in time. :( I guess I am old school, but I have too many legacy projects riding on a working machine that would likely cost months of additional work if I tried upgrading. Every time I upgraded, something else breaks. I do plan to invest in a new Windows / Linux based laptop since high-end MacBooks no longer offer real function keys so Blender should be much of an issue in the future...

In the mean time I did download your source code and after a few hours of fixing little compilation issues, finding old libraries, and working around the fact that the old XCode doesn't have thread_local to hold you GPUContext, I do have your latest Blender running now on MacOS 10.9.5. :) I guess I'll keep patching my own builds until I can migrate to a new workstation. Thank you again for replying, I really appreciate your time and suggestion.

Live Long and Prosper,

Alberto

Dear William, Thank you for your suggestion... I will consider upgrading in the near future. Unfortunately, I can not afford to upgrade at this point in time. :( I guess I am old school, but I have too many legacy projects riding on a working machine that would likely cost months of additional work if I tried upgrading. Every time I upgraded, something else breaks. I do plan to invest in a new Windows / Linux based laptop since high-end MacBooks no longer offer real function keys so Blender should be much of an issue in the future... In the mean time I did download your source code and after a few hours of fixing little compilation issues, finding old libraries, and working around the fact that the old XCode doesn't have thread_local to hold you GPUContext, I do have your latest Blender running now on MacOS 10.9.5. :) I guess I'll keep patching my own builds until I can migrate to a new workstation. Thank you again for replying, I really appreciate your time and suggestion. Live Long and Prosper, Alberto

Just FYI, the touch bar can show just F-keys.

As for your current system, if it is less than about 10 years old, you should be able to upgrade to 10.11 or higher. The competing DCC apps all seem to require 10.11 or 10.12 minimum too.

Just FYI, the touch bar can show just F-keys. As for your current system, if it is less than about 10 years old, you should be able to upgrade to 10.11 or higher. The competing DCC apps all seem to require 10.11 or 10.12 minimum too.
Author

Dear William,

Thanks for the info and again for your suggestions. :) You're a good sales representative for Apple. :P Thanks to you, I discovered their new MacBook Pros 15" with 8-core i9's - Wow!. I have actually been eyeing a Lenovo ThinkPad P52 workstation with 6-core Xeon for a while. Although a year old now and not as fast, it can offer 4 times the RAM and twice the SSD (custom) storage capacity along with a 4K touch screen at less than two thirds the price of a fully loaded MacBook.

My MacBook Pros are old, 2013 and older. I didn't upgrade beyond 10.9.5 because last time I upgraded the OS, it broke some of my scripts and virtual machines and I lost a lot of time. I like touch screens but I am not sure that I can get accustom to the touch bar. I touch type and usually feel the location of the function keys while debugging without looking at them and I'm guessing that it might be a bit hard to do with a touch bar.

Sorry for using this issue management system as a form of chat... I discovered what appear to be a bug in the latest version of Blender 2.8 Beta. When I tried to follow one of the YouTube videos to draw a bezier curve then try to edit it, Blender 2.8 would crash. I have spent a few hours and discovered what appear to be a GPU related bug and corrected the issue in my own build but I don't know if the issue affect anyone else. I can't seem to find this issue being reported on developer.blender.org so I'm guessing it's because I'm using an older machine. If you know anyone else having this issue, please let me know and I'll try to figure out how to get my code fixes submitted...

Alberto

Dear William, Thanks for the info and again for your suggestions. :) You're a good sales representative for Apple. :P Thanks to you, I discovered their new MacBook Pros 15" with 8-core i9's - Wow!. I have actually been eyeing a Lenovo ThinkPad [P52](https://archive.blender.org/developer/P52.txt) workstation with 6-core Xeon for a while. Although a year old now and not as fast, it can offer 4 times the RAM and twice the SSD (custom) storage capacity along with a 4K touch screen at less than two thirds the price of a fully loaded MacBook. My MacBook Pros are old, 2013 and older. I didn't upgrade beyond 10.9.5 because last time I upgraded the OS, it broke some of my scripts and virtual machines and I lost a lot of time. I like touch screens but I am not sure that I can get accustom to the touch bar. I touch type and usually feel the location of the function keys while debugging without looking at them and I'm guessing that it might be a bit hard to do with a touch bar. Sorry for using this issue management system as a form of chat... I discovered what appear to be a bug in the latest version of Blender 2.8 Beta. When I tried to follow one of the YouTube videos to draw a bezier curve then try to edit it, Blender 2.8 would crash. I have spent a few hours and discovered what appear to be a GPU related bug and corrected the issue in my own build but I don't know if the issue affect anyone else. I can't seem to find this issue being reported on developer.blender.org so I'm guessing it's because I'm using an older machine. If you know anyone else having this issue, please let me know and I'll try to figure out how to get my code fixes submitted... Alberto

Added subscriber: @omiti

Added subscriber: @omiti

Hi dear Alberto ,

I have a problem like you, I tried to fix my problems with Xcode but could not , please help to solve my problem , thank you , ollvllp@gmail.com my email address

Hi dear Alberto , I have a problem like you, I tried to fix my problems with Xcode but could not , please help to solve my problem , thank you , ollvllp@gmail.com my email address
Author

Dear Omid,

Thank you for your message. I am not sure that I am in a position to help since I am just a novice to Blender, but I can certainly try to help... :) Would you mind letting me know which version of MacOS and XCode you are using and on which year and model Mac? Please keep in mind that Blender is built using the CMake in the command line (please see https://wiki.blender.org/wiki/Building_Blender/Mac) and not directly using XCode as in a typical XCode project. The easiest way to get the latest version of Blender running is to download it and run it on a newer MacOS as William Reynish has suggested. Are you not able to upgrade to the latest MacOS?

Alberto

Dear Omid, Thank you for your message. I am not sure that I am in a position to help since I am just a novice to Blender, but I can certainly try to help... :) Would you mind letting me know which version of MacOS and XCode you are using and on which year and model Mac? Please keep in mind that Blender is built using the CMake in the command line (please see https://wiki.blender.org/wiki/Building_Blender/Mac) and not directly using XCode as in a typical XCode project. The easiest way to get the latest version of Blender running is to download it and run it on a newer MacOS as William Reynish has suggested. Are you not able to upgrade to the latest MacOS? Alberto

Added subscriber: @winnie-jo

Added subscriber: @winnie-jo

I have the same question;
All macbook pros 2011 all have I7 processors and relative good videocard
there are still millions in use in 2022. Since High Sierra (Mac Os 10.13) is really not a good Operating System compared to 10.9.5 this is kind of a setback for all those users.

They already can forget about Blender 2.9 and 3.1 because its to heavy for a 2011 model but the early version Blender 2.8 should run fine on Mac OS 10.9+ and onwards.

So my question, is there a Blender 2.8 version for mac os 10.9.5?

I have the same question; All macbook pros 2011 all have I7 processors and relative good videocard there are still millions in use in 2022. Since High Sierra (Mac Os 10.13) is really not a good Operating System compared to 10.9.5 this is kind of a setback for all those users. They already can forget about Blender 2.9 and 3.1 because its to heavy for a 2011 model but the early version Blender 2.8 should run fine on Mac OS 10.9+ and onwards. So my question, is there a Blender 2.8 version for mac os 10.9.5?
Author

Dear Winnie,

Thanks for your message. To answer your question: "is there a Blender 2.8 version for mac os 10.9.5?", I guess the answer was "no" since I did a quick search after reading your message and I haven't found anything. I have even downloaded the official Blender 2.80 release to try out, but it failed to load. The version I had working a few years ago was Blender 2.80 Beta, but I gave up on it and move to a Windows PC to try to learn Blender especially since people were making daily source code changes and I didn't have the time to keep up.

But after reading your message, all I can say is wow! So I'm not the only one still using MacOS 10.9.5?! I don't feel so alone now - LoL. Although I can't confirm your claim about the millions of 2011 MacBook Pros still in use in 2022, you did highlight a good point though. If there were still Blender users who are using MacOS 10.9.5 out there, not having Blender 2.80 sounds like it would be a setback for them if they can't use higher versions or upgrade the OS. Plus if they were to buy new hardware (assuming they can get them due to shortages), that would just likely cause more e-waste.

Since you were not the only one looking for this, I decided to download the source code for Blender 2.80 and managed to blend it with my three-year-old version to get it working on my MacOS 10.9.5 laptop. I don't have the time to test it, but it seems to start-up okay and able to open my old .blend files. If you are interested in a copy, please let me know, and I'll see how I can get it to you...

Alberto

Dear Winnie, Thanks for your message. To answer your question: "is there a Blender 2.8 version for mac os 10.9.5?", I guess the answer was "no" since I did a quick search after reading your message and I haven't found anything. I have even downloaded the official Blender 2.80 release to try out, but it failed to load. The version I had working a few years ago was Blender 2.80 Beta, but I gave up on it and move to a Windows PC to try to learn Blender especially since people were making daily source code changes and I didn't have the time to keep up. But after reading your message, all I can say is wow! So I'm not the only one still using MacOS 10.9.5?! I don't feel so alone now - LoL. Although I can't confirm your claim about the millions of 2011 MacBook Pros still in use in 2022, you did highlight a good point though. If there were still Blender users who are using MacOS 10.9.5 out there, not having Blender 2.80 sounds like it would be a setback for them if they can't use higher versions or upgrade the OS. Plus if they were to buy new hardware (assuming they can get them due to shortages), that would just likely cause more e-waste. Since you were not the only one looking for this, I decided to download the source code for Blender 2.80 and managed to blend it with my three-year-old version to get it working on my MacOS 10.9.5 laptop. I don't have the time to test it, but it seems to start-up okay and able to open my old .blend files. If you are interested in a copy, please let me know, and I'll see how I can get it to you... Alberto

Hay Albrto

That is very kind. Yes! I I am looking for a version that can run on Mac OS Maverick. To send I guess "wetransfer.com" would be an easy option and then send/post the download link.

MBP 2011 (i7 , 15 inch) are still in demand as a step in model for people with a low budget once they upgrade to a higher model they sell it to the next student or person with a low budget. So in Europe they are offered and sold very often on the online marketplace.

Mac had many problems with this 2011 generation MBP due to the instable videocard so they decided to limit it to MacOs High Sierra which is kinda similar to Blender 2.8 in Beta stage. The MBP 2011 users joined up and started a lawsuit because of this and won, so Apple launched a program (5 years later) fixing/replacing every MBP 2011/12 with a broken Videocard for free. The program ended a few years ago after that people came up with other hacks for the MBP 2011 15inch. That why it's so in demand on the low-end budget, kind of "the people versus the market" and Blender (open souce!) would fit right in with this.

For me, Maverick and Mountain Lion are very stable to work with and also light to (re-)install
and easy to expand via thunderbolt etc.
As a side note. I had several AutoDesk, Maxon and Adobe seminars and lectures in 2010/11 mainly from people working in the feature film and 3D industries they all use 15inch MBP from that period so I know what its capable off.

Also thanks for the effort in advanced, Alberto.

Winnie

Hay Albrto That is very kind. Yes! I I am looking for a version that can run on Mac OS Maverick. To send I guess "wetransfer.com" would be an easy option and then send/post the download link. MBP 2011 (i7 , 15 inch) are still in demand as a step in model for people with a low budget once they upgrade to a higher model they sell it to the next student or person with a low budget. So in Europe they are offered and sold very often on the online marketplace. Mac had many problems with this 2011 generation MBP due to the instable videocard so they decided to limit it to MacOs High Sierra which is kinda similar to Blender 2.8 in Beta stage. The MBP 2011 users joined up and started a lawsuit because of this and won, so Apple launched a program (5 years later) fixing/replacing every MBP 2011/12 with a broken Videocard for free. The program ended a few years ago after that people came up with other hacks for the MBP 2011 15inch. That why it's so in demand on the low-end budget, kind of "the people versus the market" and Blender (open souce!) would fit right in with this. For me, Maverick and Mountain Lion are very stable to work with and also light to (re-)install and easy to expand via thunderbolt etc. As a side note. I had several AutoDesk, Maxon and Adobe seminars and lectures in 2010/11 mainly from people working in the feature film and 3D industries they all use 15inch MBP from that period so I know what its capable off. Also thanks for the effort in advanced, Alberto. Winnie
Author

Dear Winnie,

I must be getting old and slow. :( I was reading your message and scratching my head over what MBP was until finally realizing that it stood for MacBook Pro - Duh, LoL.

I have never heard of wetransfer.com before you mentioned it. I managed to create a new free account, and I think I figured out how to use it. But it appears that any files uploaded only lasts for 7 days. If you are unable to download it, please let me know and I'll try to find some other methods of getting it to you.

Since WeTransfer has apparently been hacked before in recent years. It might be advisable for you to double-check that the file has not been altered coming from my laptop. Here are the following file hashes:

Original File Name: Blender-2.8-WJE.dmg
SHA1: 4aac9b10540c294c73af868648d2556e15a568d6
SHA256: 50d5b78cea264ad4088adfded9b8449f768de6c862bf1f1b54606a2cabbc868e

... I suggest to double check to make sure that the file you download matches one of these file hashes before double clicking on it. If you get any other values running shasum in the MacOS Terminal, please DO NOT double click on the file!

Although there is never any guarantees, I'm pretty sure that my MacBook Pro does not have any malware, so the DMG file I create should also be clean. Please feel free to use any malware or anti-virus to check the DMG file if you feel necessary.

Before you told me about it, I didn't realize that MBP 2011 had GPU issues. Since the Blender 2.8 release still had buggy GPU code, I worry that using Blender might cause someone's GPU to fail prematurely. So please use it at your own risk. Since we are on the topic of MBP and law suits, I need to add the following disclaimer:

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

The file is provided to you in compliance to Blender's licenses (to the best of my knowledge). Assuming you are okay with the risks, here is the WeTransfer link (https:*we.tl/t-CVtp3LRnOY ). I hope this helps you get more use out of your MacBook Pro. :)

Alberto

Dear Winnie, I must be getting old and slow. :( I was reading your message and scratching my head over what MBP was until finally realizing that it stood for MacBook Pro - Duh, LoL. I have never heard of wetransfer.com before you mentioned it. I managed to create a new free account, and I think I figured out how to use it. But it appears that any files uploaded only lasts for 7 days. If you are unable to download it, please let me know and I'll try to find some other methods of getting it to you. Since WeTransfer has apparently been hacked before in recent years. It might be advisable for you to double-check that the file has not been altered coming from my laptop. Here are the following file hashes: Original File Name: Blender-2.8-WJE.dmg SHA1: 4aac9b10540c294c73af868648d2556e15a568d6 SHA256: 50d5b78cea264ad4088adfded9b8449f768de6c862bf1f1b54606a2cabbc868e ... I suggest to double check to make sure that the file you download matches one of these file hashes before double clicking on it. If you get any other values running shasum in the MacOS Terminal, please DO NOT double click on the file! Although there is never any guarantees, I'm pretty sure that my MacBook Pro does not have any malware, so the DMG file I create should also be clean. Please feel free to use any malware or anti-virus to check the DMG file if you feel necessary. Before you told me about it, I didn't realize that MBP 2011 had GPU issues. Since the Blender 2.8 release still had buggy GPU code, I worry that using Blender might cause someone's GPU to fail prematurely. So please use it at your own risk. Since we are on the topic of MBP and law suits, I need to add the following disclaimer: THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. The file is provided to you in compliance to Blender's licenses (to the best of my knowledge). Assuming you are okay with the risks, here is the WeTransfer link ([https:*we.tl/t-CVtp3LRnOY ](https:*we.tl/t-CVtp3LRnOY)). I hope this helps you get more use out of your MacBook Pro. :) Alberto

Added subscriber: @alberto

Added subscriber: @alberto

@Alberto (blenderize).
"I worry that using Blender might cause someone's GPU to fail prematurely. ".
Well, my MacBook Pro CPU fails prematurely constantly using Blender 2.8.5 STL :)

Thanks, for the upload.

Winnie

@Alberto (blenderize). "I worry that using Blender might cause someone's GPU to fail prematurely. ". Well, my MacBook Pro CPU fails prematurely constantly using Blender 2.8.5 STL :) Thanks, for the upload. Winnie

@alberto (alberto) Hi Alberto I'am really sorry but couldn't get around it till today
can you upload it one more time?

again sorry for that,
Winnie

@alberto (alberto) Hi Alberto I'am really sorry but couldn't get around it till today can you upload it one more time? again sorry for that, Winnie
Author

Dear Winnie,

Sorry for the late reply... It was my turn to be really swamped this week and I just got around to it again. Let me know if it works. If you are not able to get the file for whatever reason, please do post here again and I'll try to find some other way to get the file to you - maybe I'll put it on one of my servers or something so it would last for more than a week. :)

Here is the new link and the SHA hashes:
Link: https:*we.tl/t-ZHloMVsreo
SHA1: 4aac9b10540c294c73af868648d2556e15a568d6
SHA256: 50d5b78cea264ad4088adfded9b8449f768de6c862bf1f1b54606a2cabbc868e

... I strongly suggest that you check the file you download within your MacBook's Terminal using the following command:
shasum -a 256 Blender-2.8-WJE.dmg

Alberto

Dear Winnie, Sorry for the late reply... It was my turn to be really swamped this week and I just got around to it again. Let me know if it works. If you are not able to get the file for whatever reason, please do post here again and I'll try to find some other way to get the file to you - maybe I'll put it on one of my servers or something so it would last for more than a week. :) Here is the new link and the SHA hashes: Link: [https:*we.tl/t-ZHloMVsreo ](https:*we.tl/t-ZHloMVsreo) SHA1: 4aac9b10540c294c73af868648d2556e15a568d6 SHA256: 50d5b78cea264ad4088adfded9b8449f768de6c862bf1f1b54606a2cabbc868e ... I strongly suggest that you check the file you download within your MacBook's Terminal using the following command: shasum -a 256 Blender-2.8-WJE.dmg Alberto

@alberto (alberto) (alberto)

Worked thanks.
@alberto (alberto) (alberto) ``` Worked thanks. ```
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