Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39
Broken: version: 2.80 (sub 74), branch: myEC, commit date: 2019-06-07 13:11, hash: rB6f89a08dd1a6
Worked: 2 weeks ago.
Short description of error
Eevee contact shadows "Softness" setting is darkening all objects even objects that don't have any contact with each other. The shadow areas with contact are also darker than before. It worked fine 2 weeks ago. It affects all types of lights. See images below for comparison and attach file.
Contact shadow with previous build of 2 weeks ago:
Contact shadow with current build:
Notice the highlight areas of many cubes are darker even in the areas without contact shadow with each other.
Exact steps for others to reproduce the error
- Load attach file.
- Set view mode to render.
- Under Contact Shadows change the "Softness" settings to default of 0.2.
- Take a look the highlight areas of the cubes.
- Now change the "Softness" setting to 10.0.
- Notice the highlight areas of many cubes are much darker even in the areas without contact shadows with each other.