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Bevel modifier harden normals Weird when add mirror modifier
Closed, ResolvedPublic


System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-07 23:24, hash: rB749d53effd58
Worked: (optional)

Short description of error
Bevel modifier harden normals option act Weird when add mirror modifier.

Exact steps for others to reproduce the error

  1. Cube add bevel modifier check harden normals item. edge is fine bevel.
  2. Add a mirror modifier, mirror's cube edge is weird.

Event Timeline

Brecht Van Lommel (brecht) lowered the priority of this task from Needs Triage by Developer to Waiting for Developer to Reproduce.
Howard Trickey (howardt) lowered the priority of this task from Waiting for Developer to Reproduce to Confirmed, Medium.Jun 14 2019, 2:30 PM

I confirm this. It appears that the mirror modifier is not properly copying the values of the custom split normals.
I will look into this.