Operating system: Windows 10
Graphics card: nvidia 1060 Ti
In previous build ( some weeks ago) it was possible to hide a bunch of vertices in edit mode and keep them hide in sculpt mode too, while using shape keys. This was very usefull for example to work on inner mouth of a character etc. Now if you create a shape key the whole mesh will be visible. Is this an intended behavior ? or just a temporary regression ?
Exact steps for others to reproduce the error
-Add UV Sphere
-Edit mode - select and hide a bunch of vertices
-Create shape keys