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vertices visibility in sculpt mode using shape keys - regression
Closed, ResolvedPublic


System Information
Operating system: Windows 10
Graphics card: nvidia 1060 Ti


In previous build ( some weeks ago) it was possible to hide a bunch of vertices in edit mode and keep them hide in sculpt mode too, while using shape keys. This was very usefull for example to work on inner mouth of a character etc. Now if you create a shape key the whole mesh will be visible. Is this an intended behavior ? or just a temporary regression ?

Exact steps for others to reproduce the error

-Add UV Sphere
-Edit mode - select and hide a bunch of vertices
-Sculpt mode
-Create shape keys

Event Timeline

Sebastian Parborg (zeddb) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.

@Clément Foucault (fclem) this seems to be a drawing issue and the hidden verts can't be modified with the sculpt brush strokes (but they are still drawn)

Thank you Clément now it works, although i found another (related ?) bug. Same thing happen if you have a sculpt mask and create a shapekey; the sculpt mask is no longer visible.