Operating system: win 10
Graphics card: 1050
Broken: 2.8 16 June
Not sure if this is bug or feature. Apologies if feature :)
I have a pair of objects ( actually legs, but could be anything..)
to animate them we tween between legs left and legs right.. they have different positions. For this to work, we must have the vertex indices unchanged. But, when we make a duplicate and move the legs, the vertex order is not the same.
It feels that this could be easily fixed with a simple setting.. but I'm not a blendev
The object is actually 3 meshes grouped. ( legs, feet, shoes)