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Half-transparent hair produce wrong depth and mist pass in Cycles
Open, Confirmed, MediumPublic

Description

System Information
Operating system: Linux-4.15.0-51-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-16 18:29, hash: rB40a8c4908818
Worked: not found

Short description of error
Half-transparent hair produce wrong depth and mist pass.

Here the test file, right monkey has half transparent hair:


Mist pass:

Depth pass:

Exact steps for others to reproduce the error
Render this file:


Check Mist and Depth passes.

Details

Type
Bug

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.