Operating system: Windows 10
Graphics card: Intel Graphics
Broken: 2.80.74, 741641f4c3b8, beta, 2019-06-17 21:07
When using multiple modifiers, the cloth gets displaced/vertices explode when rendering. Looks fine in the veiwport. I have baked, cleared bake. Used to work fine with previous versions. Maybe its a modifier stack issue? or changes made to the cloth. It also sometimes gives me
" Number of points in cache does not match mesh " error in cloth modifier
Add cube > Subdivide(3 levels) > Add soft body modifier> Quick Explode(remove material) > Add cloth modifier
Go to Particle settings: Set lifetime to 500 > Enable 'Use Modifier Stack'> Change particle physics type to 'Keyed'
Go to Soft Body settings: Under Goal options, change Strength default to 0
Run animation & stop on frame 20(or any) & render image.
Looks perfect in Viewport & not in Render.