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EEVEE displays different results inside and outside camera views
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Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-06-18 23:46, hash: rBe73647bf5b44
Worked: (optional)

Short description of error
EEVEE engine is displaying different results inside and outside the camera view in rendered mode.
This is specifically happening with sun lamp I guess. The other lamp types seem to work fine.

Camera View

Viewport

Exact steps for others to reproduce the error

Details

Type
Bug

Event Timeline

I've noticed similar issues in my projects and when you use 'reasonable' clipping start/end values, the issue disappears.


Sebastian Parborg (zeddb) closed this task as Archived.
Sebastian Parborg (zeddb) claimed this task.

The clip start/end in the viewport is different from the one in the camera. So if you want the result to match you have to have the same settings.