Crash on uv editing tab #65947

Closed
opened 2019-06-20 09:33:04 +02:00 by Kamil · 10 comments

{F7338691}System Information
Operating system: windows 7x64 sp1
Graphics card:

Blender Version
version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-16 23:08, hash: 12da679fa0, type: Release
build date: 16/06/2019, 17:07
Worked: (optional)
Przechwytnie.PNG

Blender crash randomly to the desktop in the uv editing tab, when I mark some islands or mark some mesh elemet, it also closes as I turn islands or move them.
Crash occurs every few seconds or a minute / two.
In older versions of the 2.8 blender, the problem was the same

I can send the file only to someone in private because it's a big commercial job.

{[F7338691](https://archive.blender.org/developer/F7338691/system-info.txt)}**System Information** Operating system: windows 7x64 sp1 Graphics card: **Blender Version** version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-16 23:08, hash: 12da679fa094, type: Release build date: 16/06/2019, 17:07 Worked: (optional) ![Przechwytnie.PNG](https://archive.blender.org/developer/F7339361/Przechwytnie.PNG) Blender crash randomly to the desktop in the uv editing tab, when I mark some islands or mark some mesh elemet, it also closes as I turn islands or move them. Crash occurs every few seconds or a minute / two. In older versions of the 2.8 blender, the problem was the same I can send the file only to someone in private because it's a big commercial job.
Author

Added subscriber: @uriziel

Added subscriber: @uriziel

Added subscriber: @brecht

Added subscriber: @brecht

Can you check if the crash also happens without these UV editing add-ons enabled?

Can you check if the crash also happens without these UV editing add-ons enabled?
Author

After switching off Magic UV and UV squares, the crash still occurs.

After switching off Magic UV and UV squares, the crash still occurs.

Usually it's possible to simplify the .blend file to the point that there is no private info contained in it, while still reproducing the crash.

Only if that's impossible do we handle files sent in private.

Usually it's possible to simplify the .blend file to the point that there is no private info contained in it, while still reproducing the crash. Only if that's impossible do we handle files sent in private.
Author

After a long testing I found what is causing the crash. Turning on constant or instantaneous: View-Overlay-Stretching, causes a crash to the desktop when manipulating the UV islands or selecting the mesh elements on the model. On the integrated model, in one object less often. If we have a model divided into separate objects and mark them together and enter the uv mode and start moving the island crash follows after a while.

axe_crash_test.blend

After a long testing I found what is causing the crash. Turning on constant or instantaneous: View-Overlay-Stretching, causes a crash to the desktop when manipulating the UV islands or selecting the mesh elements on the model. On the integrated model, in one object less often. If we have a model divided into separate objects and mark them together and enter the uv mode and start moving the island crash follows after a while. [axe_crash_test.blend](https://archive.blender.org/developer/F7439985/axe_crash_test.blend)

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I can't seem to reproduce the crash on my end. If you are still getting them with the latest beta, could you provide the exact steps to trigger crashing in the example file provided?

I can't seem to reproduce the crash on my end. If you are still getting them with the latest beta, could you provide the exact steps to trigger crashing in the example file provided?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-07-22 17:54:20 +02:00

Closing due to lack of information to investigate the issue further, we can reopen the report if more information is provided.

Closing due to lack of information to investigate the issue further, we can reopen the report if more information is provided.
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Reference: blender/blender#65947
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