appending dupli-collection doesn't preserve links to the original asset file #66001

Closed
opened 2019-06-21 20:10:49 +02:00 by Paul Szajner · 5 comments

System Information
Operating system: Linux-4.18.0-2-amd64-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 780/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 410.78

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-06-20 22:36, hash: 197661c733
Worked: 2.79

Short description of error
This is an issue we get when working on an animation project were we use linked dupli-collection accross several shots.
When appending a dupli-collection and his proxy from one shot to another the link to the original asset is lost, the collection and the armature are made local .
This wasn't the case in 2.79 .

Exact steps for others to reproduce the error
I've made 3 blends for testing the issue.

  • libs.blend : is were the original asset is ( a cube and an armature in a collection named test_collection)
  • shot_01.blend : a file were test_collection as been linked an the armature proxyfied.
  • shot_02.blend : an empty file

1/ Download the 3 .blends and put them on the same directory.

2/ Open shot_02.blend and append all the objects from shot_01.blend, save.

3/ Open libs.blend, make a modification to the cube (material , add / move vertice) , save.

In shot_01 the changes have been propagated but not in shot_02 because the collection and armature have been made local.
This was working in 2.79 and allow to quickly append objects from one shot to another while preserving the link from their original file.

libs.blend

shot_01.blend

shot_02.blend

**System Information** Operating system: Linux-4.18.0-2-amd64-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 780/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 410.78 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-06-20 22:36, hash: `197661c733` Worked: 2.79 **Short description of error** This is an issue we get when working on an animation project were we use linked dupli-collection accross several shots. When appending a dupli-collection and his proxy from one shot to another the link to the original asset is lost, the collection and the armature are made local . This wasn't the case in 2.79 . **Exact steps for others to reproduce the error** I've made 3 blends for testing the issue. - libs.blend : is were the original asset is ( a cube and an armature in a collection named test_collection) - shot_01.blend : a file were test_collection as been linked an the armature proxyfied. - shot_02.blend : an empty file 1/ Download the 3 .blends and put them on the same directory. 2/ Open shot_02.blend and append all the objects from shot_01.blend, save. 3/ Open libs.blend, make a modification to the cube (material , add / move vertice) , save. In shot_01 the changes have been propagated but not in shot_02 because the collection and armature have been made local. This was working in 2.79 and allow to quickly append objects from one shot to another while preserving the link from their original file. [libs.blend](https://archive.blender.org/developer/F7440534/libs.blend) [shot_01.blend](https://archive.blender.org/developer/F7440538/shot_01.blend) [shot_02.blend](https://archive.blender.org/developer/F7440542/shot_02.blend)
Author

Added subscriber: @sozap

Added subscriber: @sozap

Added subscribers: @mont29, @ZedDB

Added subscribers: @mont29, @ZedDB
Bastien Montagne was assigned by Sebastian Parborg 2019-06-24 10:44:33 +02:00

@mont29 I'm guessing that this might be an intentional change?

@mont29 I'm guessing that this might be an intentional change?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Current behavior is indeed expected one, 'Localize All' option of append operator was not fully working in 2.7x. Just disable that option is you want to keep some degree of linking when appending…

Current behavior is indeed expected one, 'Localize All' option of append operator was not fully working in 2.7x. Just disable that option is you want to keep some degree of linking when appending…
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Reference: blender/blender#66001
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