Blender 2.80.0-git.e7a0f0a9934e-windows64 closes after selecting 2D Animation from the startscreen #66045

Closed
opened 2019-06-23 15:25:34 +02:00 by Paul Baumann · 11 comments

found bundled python: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\python
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000007FEB509B1D4
Module : C:\Windows\system32\ig75icd64.dll


Blender 2.80 (sub 74) System Information


Blender:


version: 2.80 (sub 74), branch: master, commit date: 2019-06-22 23:57, hash: e7a0f0a993, type: Release
build date: 22/06/2019, 17:53
platform: Windows
binary path: 'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP -openmp
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc -openmp
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:


version: 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)]
paths:
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons_contrib'
'C:\Users\la\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\startup'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\modules'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\python37.zip'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\python\DLLs'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\python\lib'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\python'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\python\lib\site-packages'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\freestyle\modules'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\modules'
'C:\Users\la\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\modules'

Python (External Binary):


binary path: 'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\python\bin\python.EXE'
version: Python 3.7.0

Directories:


scripts:
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\modules'
'F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts'
'C:\Users\la\AppData\Roaming\Blender Foundation\Blender\2.80\scripts'
user scripts: 'C:\Users\la\AppData\Roaming\Blender Foundation\Blender\2.80\scripts'
pref scripts: None
datafiles: 'C:\Users\la\AppData\Roaming\Blender Foundation\Blender\2.80\datafiles\'
config: 'C:\Users\la\AppData\Roaming\Blender Foundation\Blender\2.80\config\'
scripts : 'C:\Users\la\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\'
autosave: 'C:\Users\la\AppData\Roaming\Blender Foundation\Blender\2.80\autosave\'
tempdir: 'o:\temp\la\blender_a11572\'

FFmpeg:


avcodec: '58, 18, 100'
avdevice: '58, 3, 100'
avformat: '58, 12, 100'
avutil: '56, 14, 100'
swscale: ' 5, 1, 100'

SDL:


Version: 2.0.8
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:


OpenColorIO: 1, 1, 0
OpenImageIO: 1, 8, 13
OpenShadingLanguage: 1, 9, 9
OpenSubdiv: 0, 0, 0
OpenVDB: 5, 1, 0
Alembic: 1, 7, 8

OpenGL:


renderer: 'Intel(R) HD Graphics 4400'
vendor: 'Intel'
version: '4.3.0 - Build 10.18.14.5057'
extensions:
GL_3DFX_texture_compression_FXT1
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering
GL_INTEL_map_texture
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop

Implementation Dependent OpenGL Limits:


Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576

GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Cycles:


CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Intel(R) OpenCL
Platform Vendor: Intel(R) Corporation
Platform Version: OpenCL 1.2
Platform Profile: FULL_PROFILE
Platform Extensions: cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir
Number of devices: 2
Device: #0
Device Name: Intel(R) HD Graphics 4400
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2
Device Extensions: cl_intel_accelerator cl_intel_advanced_motion_estimation cl_intel_ctz cl_intel_d3d11_nv12_media_sharing cl_intel_dx9_media_sharing cl_intel_motion_estimation cl_intel_simultaneous_sharing cl_intel_subgroups cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir
Device Max clock frequency (MHz): 400
Device Max compute units: 20
Device Max work group size: 512
Device: #1
Device Name: Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2 (Build 148)
Device Extensions: cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_spir cl_intel_exec_by_local_thread cl_khr_depth_images cl_khr_3d_image_writes cl_khr_fp64 cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d11_sharing cl_khr_gl_sharing
Device Max clock frequency (MHz): 1900
Device Max compute units: 4
Device Max work group size: 8192

Enabled add-ons:


io_scene_fbx (version: (4, 14, 13), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_scene_fbx_init_.py)
io_anim_bvh (version: (1, 0, 0), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_anim_bvh_init_.py)
io_mesh_ply (version: (1, 0, 0), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_mesh_ply_init_.py)
io_scene_obj (version: (3, 5, 9), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_scene_obj_init_.py)
io_scene_x3d (version: (2, 2, 1), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_scene_x3d_init_.py)
io_mesh_stl (version: (1, 1, 3), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_mesh_stl_init_.py)
io_mesh_uv_layout (version: (1, 1, 1), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_mesh_uv_layout_init_.py)
io_curve_svg (version: UNKNOWN, path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_curve_svg_init_.py)
cycles (version: UNKNOWN, path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\cycles_init_.py)
io_scene_gltf2 (version: (0, 9, 29), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_scene_gltf2_init_.py)

found bundled python: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\python Error : EXCEPTION_ACCESS_VIOLATION Address : 0x000007FEB509B1D4 Module : C:\Windows\system32\ig75icd64.dll **** # Blender 2.80 (sub 74) System Information **** Blender: **** version: 2.80 (sub 74), branch: master, commit date: 2019-06-22 23:57, hash: e7a0f0a9934e, type: Release build date: 22/06/2019, 17:53 platform: Windows binary path: 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\blender.exe' build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP -openmp build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc -openmp build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: **** version: 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)] paths: 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\scripts\\addons_contrib' 'C:\\Users\\la\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\addons' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\scripts\\addons' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\scripts\\startup' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\scripts\\modules' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\python37.zip' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\python\\DLLs' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\python\\lib' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\python' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\python\\lib\\site-packages' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\scripts\\freestyle\\modules' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\scripts\\addons\\modules' 'C:\\Users\\la\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\addons\\modules' Python (External Binary): **** binary path: 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\python\\bin\\python.EXE' version: Python 3.7.0 Directories: **** scripts: 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\scripts\\modules' 'F:\\blender-2.80.0-git.e7a0f0a9934e-windows64\\2.80\\scripts' 'C:\\Users\\la\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts' user scripts: 'C:\\Users\\la\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts' pref scripts: None datafiles: 'C:\\Users\\la\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\datafiles\\' config: 'C:\\Users\\la\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\config\\' scripts : 'C:\\Users\\la\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\' autosave: 'C:\\Users\\la\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\autosave\\' tempdir: 'o:\\temp\\la\\blender_a11572\\' FFmpeg: **** avcodec: '58, 18, 100' avdevice: '58, 3, 100' avformat: '58, 12, 100' avutil: '56, 14, 100' swscale: ' 5, 1, 100' SDL: **** Version: 2.0.8 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: **** OpenColorIO: 1, 1, 0 OpenImageIO: 1, 8, 13 OpenShadingLanguage: 1, 9, 9 OpenSubdiv: 0, 0, 0 OpenVDB: 5, 1, 0 Alembic: 1, 7, 8 OpenGL: **** renderer: 'Intel(R) HD Graphics 4400' vendor: 'Intel' version: '4.3.0 - Build 10.18.14.5057' extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_INTEL_map_texture GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_depth_float WGL_EXT_extensions_string WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_DX_interop Implementation Dependent OpenGL Limits: **** Maximum DrawElements Vertices: 1048576 Maximum DrawElements Indices: 1048576 GLSL: Maximum Varying Floats: 64 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles: **** CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 OpenCL device capabilities: Number of platforms: 1 Platform #0 Platform Name: Intel(R) OpenCL Platform Vendor: Intel(R) Corporation Platform Version: OpenCL 1.2 Platform Profile: FULL_PROFILE Platform Extensions: cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir Number of devices: 2 Device: #0 Device Name: Intel(R) HD Graphics 4400 Device Vendor: Intel(R) Corporation Device OpenCL C Version: OpenCL C 1.2 Device Profile: FULL_PROFILE Device Version: OpenCL 1.2 Device Extensions: cl_intel_accelerator cl_intel_advanced_motion_estimation cl_intel_ctz cl_intel_d3d11_nv12_media_sharing cl_intel_dx9_media_sharing cl_intel_motion_estimation cl_intel_simultaneous_sharing cl_intel_subgroups cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir Device Max clock frequency (MHz): 400 Device Max compute units: 20 Device Max work group size: 512 Device: #1 Device Name: Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz Device Vendor: Intel(R) Corporation Device OpenCL C Version: OpenCL C 1.2 Device Profile: FULL_PROFILE Device Version: OpenCL 1.2 (Build 148) Device Extensions: cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_spir cl_intel_exec_by_local_thread cl_khr_depth_images cl_khr_3d_image_writes cl_khr_fp64 cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d11_sharing cl_khr_gl_sharing Device Max clock frequency (MHz): 1900 Device Max compute units: 4 Device Max work group size: 8192 Enabled add-ons: **** io_scene_fbx (version: (4, 14, 13), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_scene_fbx\__init__.py) io_anim_bvh (version: (1, 0, 0), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_anim_bvh\__init__.py) io_mesh_ply (version: (1, 0, 0), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_mesh_ply\__init__.py) io_scene_obj (version: (3, 5, 9), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_scene_obj\__init__.py) io_scene_x3d (version: (2, 2, 1), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_scene_x3d\__init__.py) io_mesh_stl (version: (1, 1, 3), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 1), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_mesh_uv_layout\__init__.py) io_curve_svg (version: UNKNOWN, path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_curve_svg\__init__.py) cycles (version: UNKNOWN, path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\cycles\__init__.py) io_scene_gltf2 (version: (0, 9, 29), path: F:\blender-2.80.0-git.e7a0f0a9934e-windows64\2.80\scripts\addons\io_scene_gltf2\__init__.py)
Author

Added subscriber: @Pbaumann

Added subscriber: @Pbaumann

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Please try the latest intel drivers from here and see if that helps: https://downloadcenter.intel.com/product/81496/Intel-HD-Graphics-4400

Please try the latest intel drivers from here and see if that helps: https://downloadcenter.intel.com/product/81496/Intel-HD-Graphics-4400
Author

Hi,

sorry no success. Same Error with the latest drivers Intel provides

blender_debug_output.txt

blender_system_info.txt

Hi, sorry no success. Same Error with the latest drivers Intel provides [blender_debug_output.txt](https://archive.blender.org/developer/F7544787/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F7544788/blender_system_info.txt)

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

@Jeroen-Bakker can you reproduce this on your intel card?

@Jeroen-Bakker can you reproduce this on your intel card?
Member

No I am not able to reproduce, but I also don't have similar specs.

system-info.txt

I do use a newer driver not sure if there is a newer one for the HD4400

No I am not able to reproduce, but I also don't have similar specs. [system-info.txt](https://archive.blender.org/developer/F7548372/system-info.txt) I do use a newer driver not sure if there is a newer one for the HD4400
Author

As far as I can see there's no newer driver for the HD4400 available.
But on the sunny side: This issue doesn't appear in blender-2.80.0-git.e7356bb01198-windows64 anymore.

As far as I can see there's no newer driver for the HD4400 available. But on the sunny side: This issue doesn't appear in blender-2.80.0-git.e7356bb01198-windows64 anymore.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brecht Van Lommel self-assigned this 2019-07-03 16:22:10 +02:00

Considering it resolved then.

Considering it resolved then.
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