Gizmo orientation does not refresh when making face #66124

Closed
opened 2019-06-25 15:26:44 +02:00 by Vyacheslav Kobozev · 9 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: 2.80, 2.79
Worked: (optional)

Short description of error
5810711.jpg

Exact steps for others to reproduce the error
untitled.blend You can open file and press F or…

Make flat loop, that not oriented in global/local XYZ normals
Enable face normals overlay
Select normal orientation and Gizmo to see orientation
Select loop. Create face F. Now you see the difference as on screenshot (gizmo saves old rotation).

Is it bug or very specific calculation of unuseful orientation?
Now I am forced to create faces, to have ability to squish loops on their X

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86 **Blender Version** Broken: 2.80, 2.79 Worked: (optional) **Short description of error** ![5810711.jpg](https://archive.blender.org/developer/F7547653/5810711.jpg) **Exact steps for others to reproduce the error** [untitled.blend](https://archive.blender.org/developer/F7547713/untitled.blend) You can open file and press F or… Make flat loop, that not oriented in global/local XYZ normals Enable face normals overlay Select normal orientation and Gizmo to see orientation Select loop. Create face F. Now you see the difference as on screenshot (gizmo saves old rotation). Is it bug or very specific calculation of unuseful orientation? Now I am forced to create faces, to have ability to squish loops on their X

Added subscriber: @Vyach

Added subscriber: @Vyach
Brecht Van Lommel changed title from Orientations of face and it`s loop are different to Gizmo orientation does not refresh when making face 2019-06-26 18:25:00 +02:00
Campbell Barton was assigned by Brecht Van Lommel 2019-06-26 18:25:00 +02:00

Added subscriber: @brecht

Added subscriber: @brecht

Tabbing in and out of edit mode seems to make it match properly.

Tabbing in and out of edit mode seems to make it match properly.

@brecht and what about normal calculation? Is it ok?
Why face normal and loop normal are different?

@brecht and what about normal calculation? Is it ok? Why face normal and loop normal are different?

A loop of edges and a face filling in the space between those edges are not the same thing.

A loop of edges and a face filling in the space between those edges are not the same thing.

it seems there is no precalculations of median normal for loop/edges.
I`ve got this…
5480530.jpg

noEdgeMedianNormal.blend

But when I use Shift+7 or Shift+3, camera rotates properly to side or «face» of this loop.

it seems there is no precalculations of median normal for loop/edges. I`ve got this… ![5480530.jpg](https://archive.blender.org/developer/F7551687/5480530.jpg) [noEdgeMedianNormal.blend](https://archive.blender.org/developer/F7551692/noEdgeMedianNormal.blend) But when I use Shift+7 or Shift+3, camera rotates properly to side or «face» of this loop.

Even with normal analysys it looks weird: most of normals tilted to bend more than gizmo

5503446.jpg

Even with normal analysys it looks weird: most of normals tilted to bend more than gizmo ![5503446.jpg](https://archive.blender.org/developer/F7551720/5503446.jpg)

This issue was referenced by 326b25ae8e

This issue was referenced by 326b25ae8e54777cb666d6692850ff7443e7bedf

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#66124
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