Proportional Editing (Edit Mode) not working on Operation Panel #66142

Closed
opened 2019-06-26 10:03:52 +02:00 by B-Lee · 23 comments

Operating system: Microsoft Windows 10 Pro (Version 10.0.17134 Build 17134)
Graphics card: NVIDIA GeForce GTX 1080 (Driver Version 26.21.14.3086)

Blender 2.80 Beta, Hash: abaf6b106d, master, Date: 2019-06-25

Proportional Editing (Edit Mode) not working on Operation Panel:

Under condition of:

  • Either Proportional Editing on or off. With any falloff mode, and active of Connected Only or Projected from View.
  • Either Proportional Editing on or off. With Transformation Orientation set to Normal, Pivot Point set to Individual Origin.
  • Make changing to any selected face, edge, vertex on their location, rotation, scale.

After confirm operation above (Either Proportional Editing on or off):

  • Proportional Editing on earlier, make adjustment to any thing on Operation Panel kind of reset action making earlier.
 (Transformation Orientation set to Normal, Pivot Point set to Individual Origin)
  • Proportional Editing off earlier, turn on at Operation Panel, the result doesn't seem to be what it should.
 (Transformation Orientation set to Normal, Pivot Point set to Individual Origin)

For example as shown in the images. With Transformation Orientation set to Normal, Pivot Point set to Individual Origin.
Turn on Proportional Editing, rotating 12 selected pentagonal faces in 230°, result is expected.
When readjust any thing at Operation Panel, the result goes crazy.
The situation same as doing the rotation first, then turn on turn on Proportional Editing at Operation Panel.

Sorry to my bad English, hopefully you guys get what I means. Thanks.

** Update: When one face, edge, or vertex run the action with condition above, the result has no problem.

The images shown comparison on 2.79 and 2.80(the version write above the post earlier), before and after the action made.

Proportional02.JPG

Proportional01.JPG

Proportional Edit Blender Sample:
Proportional_Sample.blend

Transformation Blender Sample:
Transformaton_Sample.blend

Demo:
Demo.mp4

Demo (Object Mode - Local, Individual Origin) v2.80 RC:
Desktop 2019.07.12 - 23.22.13.05.mp4

Operating system: Microsoft Windows 10 Pro (Version 10.0.17134 Build 17134) Graphics card: NVIDIA GeForce GTX 1080 (Driver Version 26.21.14.3086) Blender 2.80 Beta, Hash: abaf6b106d3a, master, Date: 2019-06-25 Proportional Editing (Edit Mode) not working on Operation Panel: Under condition of: - Either Proportional Editing on or off. With any falloff mode, and active of Connected Only or Projected from View. - Either Proportional Editing on or off. With Transformation Orientation set to Normal, Pivot Point set to Individual Origin. - Make changing to any selected face, edge, vertex on their location, rotation, scale. After confirm operation above (Either Proportional Editing on or off): - Proportional Editing on earlier, make adjustment to any thing on Operation Panel kind of reset action making earlier. ``` (Transformation Orientation set to Normal, Pivot Point set to Individual Origin) ``` - Proportional Editing off earlier, turn on at Operation Panel, the result doesn't seem to be what it should. ``` (Transformation Orientation set to Normal, Pivot Point set to Individual Origin) ``` For example as shown in the images. With Transformation Orientation set to Normal, Pivot Point set to Individual Origin. Turn on Proportional Editing, rotating 12 selected pentagonal faces in 230°, result is expected. When readjust any thing at Operation Panel, the result goes crazy. The situation same as doing the rotation first, then turn on turn on Proportional Editing at Operation Panel. Sorry to my bad English, hopefully you guys get what I means. Thanks. ** Update: When one face, edge, or vertex run the action with condition above, the result has no problem. The images shown comparison on 2.79 and 2.80(the version write above the post earlier), before and after the action made. ![Proportional02.JPG](https://archive.blender.org/developer/F7549490/Proportional02.JPG) ![Proportional01.JPG](https://archive.blender.org/developer/F7549489/Proportional01.JPG) Proportional Edit Blender Sample: [Proportional_Sample.blend](https://archive.blender.org/developer/F7553037/Proportional_Sample.blend) Transformation Blender Sample: [Transformaton_Sample.blend](https://archive.blender.org/developer/F7553043/Transformaton_Sample.blend) Demo: [Demo.mp4](https://archive.blender.org/developer/F7553204/Demo.mp4) Demo (Object Mode - Local, Individual Origin) v2.80 RC: [Desktop 2019.07.12 - 23.22.13.05.mp4](https://archive.blender.org/developer/F7603282/Desktop_2019.07.12_-_23.22.13.05.mp4)

#70708 was marked as duplicate of this issue

#70708 was marked as duplicate of this issue

#67418 was marked as duplicate of this issue

#67418 was marked as duplicate of this issue
Author

Added subscriber: @toki46-3

Added subscriber: @toki46-3
B-Lee changed title from Proportional Editing (Edit Mode) not working on Operation Panel to Proportional Editing (Edit Mode) not working on Operation Panel (Blender 2.80 Beta, Hash: abaf6b106d3a, master, Date: 2019-06-25) 2019-06-26 10:07:02 +02:00

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Could you attach the example file in your pictures so we can easily reproduce?

Could you attach the example file in your pictures so we can easily reproduce?
Author

File attach done, is side I put 2 objects, one is the result of using proportional editing to rotate individual normal and make adjustment at operation panel. The other one is before doing it. Thanks.

File attach done, is side I put 2 objects, one is the result of using proportional editing to rotate individual normal and make adjustment at operation panel. The other one is before doing it. Thanks.
Author

In #66142#708106, @ZedDB wrote:
Could you attach the example file in your pictures so we can easily reproduce?

Just found out, maybe the problem is not proportional editing,
but the Transformation using Normal Orientation and Individual Origin Pivot Point.
Then readjustment on operational panel active the problem.

> In #66142#708106, @ZedDB wrote: > Could you attach the example file in your pictures so we can easily reproduce? Just found out, maybe the problem is not proportional editing, but the Transformation using Normal Orientation and Individual Origin Pivot Point. Then readjustment on operational panel active the problem.
Sebastian Parborg self-assigned this 2019-06-28 17:43:11 +02:00
Author

Hi Sebastian, I just found a similar problem like this one, only it happen in Object Mode.
When in Object Mode, using Localtransformation orientation and Individual Origin pivot point to rotate or move objects they'll act the same as this post, exclude the middle (0, 0, 0) cube.
I am using v2.80 RC just release to do the test.
I don't know whether it is under the same code of this one or not, but I'll attach a demo video above here for now.

Hi Sebastian, I just found a similar problem like this one, only it happen in Object Mode. When in Object Mode, using **Local**transformation orientation and **Individual Origin** pivot point to rotate or move objects they'll act the same as this post, exclude the middle (0, 0, 0) cube. I am using v2.80 RC just release to do the test. I don't know whether it is under the same code of this one or not, but I'll attach a demo video above here for now.

It is the same issue, I've fixed it here: https://developer.blender.org/D5173

It is the same issue, I've fixed it here: https://developer.blender.org/D5173
Author

Thanks.

Thanks.

Added subscriber: @rocketman

Added subscriber: @rocketman
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

@ZedDB : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?

@ZedDB : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?

Added subscriber: @mano-wii

Added subscriber: @mano-wii

@lichtwerk it was decided that my fix quick fix as not good enough and that this will be fixed when @mano-wii refactors the code.
This is because we don't want to add in more hacks to make the code even more messy than it already is.

@lichtwerk it was decided that my fix quick fix as not good enough and that this will be fixed when @mano-wii refactors the code. This is because we don't want to add in more hacks to make the code even more messy than it already is.
Member

Added subscriber: @Poulpator

Added subscriber: @Poulpator

Added subscriber: @APEC

Added subscriber: @APEC
Dalai Felinto changed title from Proportional Editing (Edit Mode) not working on Operation Panel (Blender 2.80 Beta, Hash: abaf6b106d3a, master, Date: 2019-06-25) to Proportional Editing (Edit Mode) not working on Operation Panel 2019-10-23 16:21:57 +02:00

Added subscriber: @brecht

Added subscriber: @brecht
Sebastian Parborg was unassigned by Brecht Van Lommel 2019-10-25 05:20:51 +02:00

Not a 2.81 target as far as I know.

Not a 2.81 target as far as I know.

This issue was referenced by c57e4418bb

This issue was referenced by c57e4418bb85aec8bd3615fd775b990badb43d30

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Germano Cavalcante self-assigned this 2020-04-29 13:09:31 +02:00

@mano-wii, this was committed to master only. Do you consider it too risky a change for 2.83?

@mano-wii, this was committed to master only. Do you consider it too risky a change for 2.83?

Talking on blender_chat to Dalai and Campbell, they did not feel safe in this comitting it on 2.83 right now.
But over time if the refactor proves to be safe it can land on Blender LTS as well.

Talking on blender_chat to Dalai and Campbell, they did not feel safe in this comitting it on 2.83 right now. But over time if the refactor proves to be safe it can land on Blender LTS as well.
Thomas Dinges added this to the 2.83 LTS milestone 2023-02-08 16:39:39 +01:00
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Reference: blender/blender#66142
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