2.80 Eevee crashing during render #66162

Closed
opened 2019-06-27 00:28:40 +02:00 by TravLR · 8 comments

System Information
Operating system: Windows 10 x64
Graphics card: Various (Nvidia GTX 970, AMD Radeon VII, Nvidia GTX 1060)

Blender Version
Broken: abaf6b106d, 2019-06-25

Short description of error
During render of project, at various points, Blender crashes. Verified on 2 laptops and 1 desktop. This happens when rendering either FFMPEG .mp4 or .png sequence (I didn't test any other output formats). MS-DOS console gives the following error:

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF74943D882
Module : C:\Users\jesse\Downloads\blender-2.80.0-git.abaf6b106d3a-windows64\blender.exe

Exact steps for others to reproduce the error

  1. Open sample .blend file (Composite pile 3D scene 2-8 v2.blend)
    1a. Specify output folder for .png sequence
  2. Press Ctrl+F12 to begin rendering animation sequence
**System Information** Operating system: Windows 10 x64 Graphics card: Various (Nvidia GTX 970, AMD Radeon VII, Nvidia GTX 1060) **Blender Version** Broken: abaf6b106d3a, 2019-06-25 **Short description of error** During render of project, at various points, Blender crashes. Verified on 2 laptops and 1 desktop. This happens when rendering either FFMPEG .mp4 or .png sequence (I didn't test any other output formats). MS-DOS console gives the following error: Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF74943D882 Module : C:\Users\jesse\Downloads\blender-2.80.0-git.abaf6b106d3a-windows64\blender.exe **Exact steps for others to reproduce the error** 1. Open sample .blend file ([Composite pile 3D scene 2-8 v2.blend](https://archive.blender.org/developer/F7550669/Composite_pile_3D_scene_2-8_v2.blend)) 1a. Specify output folder for .png sequence 2. Press Ctrl+F12 to begin rendering animation sequence
Author

Added subscriber: @TravLR

Added subscriber: @TravLR

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I can't reproduce this crash on my end. That file is very big and complex. Please try to simply the the file until you can't reproduce the crashes anymore. Then try to figure out what is causing it.

I can't reproduce this crash on my end. That file is very big and complex. Please try to simply the the file until you can't reproduce the crashes anymore. Then try to figure out what is causing it.
Author

Thanks for the reply. I've simplified the file as much as I can, removing any unnecessary models. I wish I was a developer, but sadly I'm just a creator and wasn't able to pinpoint the cause of the crash by my own means, which is why I submitted the bug. Hope this updated file can help (went from 446MB to 232MB):

Composite pile 3D scene 2-8 v3.blend

Thanks for the reply. I've simplified the file as much as I can, removing any unnecessary models. I wish I was a developer, but sadly I'm just a creator and wasn't able to pinpoint the cause of the crash by my own means, which is why I submitted the bug. Hope this updated file can help (went from 446MB to 232MB): [Composite pile 3D scene 2-8 v3.blend](https://archive.blender.org/developer/F7554406/Composite_pile_3D_scene_2-8_v3.blend)

@TravLR does this still happen with the latest builds?

@TravLR does this still happen with the latest builds?

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'
Richard Antalik self-assigned this 2020-01-02 09:09:34 +01:00

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to close the report.

If the problem exists in newest version please re-open this report, however it would be great if this file could be simplified to much greater extent, so we can cause crash quickly.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to close the report. If the problem exists in newest version please re-open this report, however it would be great if this file could be simplified to much greater extent, so we can cause crash quickly.
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Reference: blender/blender#66162
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