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Object that renders in Eevee disappears in Cycles
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Description

System Information
Operating system: Darwin-18.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.9.26

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-06-28 22:08, hash: rB648e8a1f1d4a
Worked: (optional)

Short description of error
Object that renders in Eevee disappears in Cycles

Exact steps for others to reproduce the error
See the attached .blend file...

Follow these steps:

  1. Make sure renderer is set to Eevee.
  2. Switch to rendered mode.
  3. Observe the grid of knobs (object name is Knobs).
  4. Switch the renderer to Cycles.
  5. Observe that the grid of knobs is no longer visible.

Details

Type
Bug

Event Timeline

This bug is probably the reverse of what's stated. The "Knobs" object has its "hide_render" visibility setting enabled -- use the Outliner filter to show the render visibility state.

So cycles is correct. Cycles is not displaying it when using the Rendered display and it is not displaying it when using F12 (both correct).

However, Eevee is a bit different. It is showing it with Rendered display (probably incorrect) but not with F12 (correct).

Brecht Van Lommel (brecht) claimed this task.

In the Object > Visibility > Ray Visibility panel various settings were disabled, and these are Cycles only settings.

Ah. good catch everyone. The Knobs were a duplicate of a cutter that was used with the BoolTool plug-in. I hadn't realized that the plug-in had also changed those settings. Thx.