Subdivision Modifier Glitch #66288

Closed
opened 2019-07-01 03:39:00 +02:00 by James Bartucciotto · 7 comments

Operating system: MacOS 10.14.5
Graphics card: RX Vega 56
Broken: Version 2.80 (2019-06-26)

ERROR

One edge is sharp despite the proper geometry used in tandem with a Subdivision modifier. I've tried deleting and recreating the edge which will give random results depending on the order of steps usually. However, this is not consistent. Merging vertices based on distance does not fix anything either.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible). I don't know how to recreate exactly. I've attached the file and made a Vertex group named "ERROR EDGE" which will select the trouble edge.

Screen Shot 2019-06-30 at 6.10.57 PM.png

Vector.blend

Operating system: MacOS 10.14.5 Graphics card: RX Vega 56 Broken: Version 2.80 (2019-06-26) **ERROR** One edge is sharp despite the proper geometry used in tandem with a Subdivision modifier. I've tried deleting and recreating the edge which will give random results depending on the order of steps usually. However, this is not consistent. Merging vertices based on distance does not fix anything either. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). I don't know how to recreate exactly. I've attached the file and made a Vertex group named "ERROR EDGE" which will select the trouble edge. ![Screen Shot 2019-06-30 at 6.10.57 PM.png](https://archive.blender.org/developer/F7557870/Screen_Shot_2019-06-30_at_6.10.57_PM.png) [Vector.blend](https://archive.blender.org/developer/F7557876/Vector.blend)

Added subscriber: @rawr-1

Added subscriber: @rawr-1

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

Part of your mesh is inside out. You can see it if you check "Face Orientation".
face_orientation.png
That's why I usually work with "Backface Culling" on.
backface_culling.png
Select all faces and recalculate normals. However, newly created faces shouldn't point in other direction, so maybe there is a bug somewhere.

Part of your mesh is inside out. You can see it if you check "Face Orientation". ![face_orientation.png](https://archive.blender.org/developer/F7558070/face_orientation.png) That's why I usually work with "Backface Culling" on. ![backface_culling.png](https://archive.blender.org/developer/F7558072/backface_culling.png) Select all faces and recalculate normals. However, newly created faces shouldn't point in other direction, so maybe there is a bug somewhere.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-07-01 11:29:33 +02:00

No bug here as far as I can tell, there are many cases where inconsistent face orientations can happen.

No bug here as far as I can tell, there are many cases where inconsistent face orientations can happen.

That's embarrassing. Thank you Marcin and Brecht. I learned something new!

That's embarrassing. Thank you Marcin and Brecht. I learned something new!
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#66288
No description provided.