Textures import from CC3 with visible seams #66368
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Reference: blender/blender-addons#66368
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System Information
Operating system: Windows 10
Graphics card: Nvidia 1050 Ti
Blender Version
Broken: blender-2.80.0-git.50ccbe6bb233-windows64
Worked: 2.79
Short description of error
Imported Model from Reallusion CC3 displays texture seams. These carry over to exported models. (works fine in 2.79)
Exact steps for others to reproduce the error
1 > Export an fbx model from Reallusion CC3 with split textures for separate body parts, using the Blender output setting.
2 > import into blender 2.79 and 2.8 with default settings
3 > turn on a textured view (also add a hemi light in 2.79)
4 > look at the back of the head.
Screenshots attached
Added subscriber: @BobMetcalfe
Added subscriber: @lichtwerk
Mind sharing one of those FBXs (including textures)?
Sure Thing...
HiPoly.zip
Seems to be the normalmap coming in as sRGB in 2.8.
If I change this to Non-Color manually, everything seems fine again...
2.8 changed to the principled workflow for FBX, checking code now...
Added subscriber: @mont29
2.7 used
cycles_shader_compat
for cycles which did something likeself.node_image_normalmap.image.colorspace_settings.is_data = True
2.8 uses
node_shader_utils.PrincipledBSDFWrapper
which doesnt really have this in place yetso we could
node_shader_utils.ShaderImageTextureWrapper
?here is a patch to do the first:
P1024: #66368 snippet
@mont29: what do you think?
@lichtwerk nice catch… Would rather do that in the wrapper itself though, I cannot think of any case where someone would like to apply color correction to some normal map…
This issue was referenced by blender/blender@711960b3c2
Changed status from 'Open' to: 'Resolved'