Boids particle system crash #66383
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Reference: blender/blender#66383
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System Information
Windows 10 v1903
Blender Version
Broken: 2.80rc1
Worked: 2.79b
Short description of error
Whenever i play the animation in the timeline this Boids particle system crashes and closes 2.8.
Exact steps for others to reproduce the error
Fireflies.blend
Added subscriber: @Xeluaxeman
Forgot to tell it was made in 2.79 and it works fine there.
Added subscriber: @GavinScott
Duplicates here under Windows 10. On a debug build it emits "Critical error detected c0000374" from debug_heap.cpp runtime.
Failure appears to be in kdtree maintenance invoked from boid_brain code.
Yes and it makes 2.8 behave realy bad....
I had to reset 2.8 to default settings
Once i modified the file there was no problem.
File attached here:Fireflies.blend
Ok, maybe a better title would be "Boids particle system crash with imported 2.79 .blend"
What changes did you make that made it work?
It is probably that i had a mirror modifier for the half of each instanced firefly with a short animation of the wings in a cycled animation loop....?
In the new file the mirror modif is removed
There are 4 fireflies in a non renderable layer: white blue green n orange and all share same shape and animation.
Only thing different in each one is the body shader.
Select the emitter and change the preview mode to textured to see the real shape of them flying
Added subscriber: @lichtwerk
Even though author fixed the file, think we have to confirm this?
first note: also getting asserts trying to delete any of the emitters:
BLI_assert failed: /blender/source/blender/depsgraph/intern/depsgraph_query_iter.cc:210, deg_iterator_objects_step(), at 'DEG::deg_validate_copy_on_write_datablock(&object->id)'
Not sure whom to assign this to though, will check a bit myself...
I am afraid the particle system becomes unstable when working with instaced objects and cycled shape keys etc like in my case. Yes it happend in different simulations that crashed again.... in both 2.79 n 2.8.
Sorry i am not Python programer to help here....
but it is clear that the particle systems need to be more revised and optimized for future releases.
Blender seems to hang here:
Added subscriber: @JacquesLucke
Changed status from 'Confirmed' to: 'Resolved'
This seems to be fixed by
25b2b6724d
as well.It does not crash anymore. The file looks like it's working, but there is dependency cycle.