Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Quadro M4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 411.63
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-06-30 19:51, hash: rBbbb3500c9716
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Create a sky texture and try to set the "sun" elevation accurately.
Near the horizon line it becomes extremely sensitive where a pixel equals many degrees.
Also the "preview ball" for the sky texture node (where you control it) will be clipped if you zoom in maximum and settings/interface/resolution scale changes from 1.42 to 1.43. At 1.5 it's even more.
Screenshot is for 2.0 resolution scale - half the ball is clipped when fully zoomed in.
For the record - no, I'm not that near sighted