Last operator with lag #66407

Closed
opened 2019-07-04 08:05:03 +02:00 by Salvador Garcia · 7 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-03 09:54, hash: f990c23bcf
Worked: (optional)

Short description of error
Scenes with a thousand triangles object and subsurface modifier level two cause the "last operator: add mesh", begins to have delay, more complex scenes generate more delay, is it normal?

**note: If I use the transformation tools in the object properties panel there is no lag

Blender 2.79 with six objects of the same characteristics generates a similar delay.

example_279.blend
example_280.blend

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-03 09:54, hash: `f990c23bcf` Worked: (optional) **Short description of error** Scenes with a thousand triangles object and subsurface modifier level two cause the "last operator: add mesh", begins to have delay, more complex scenes generate more delay, is it normal? **note: If I use the transformation tools in the object properties panel there is no lag Blender 2.79 with six objects of the same characteristics generates a similar delay. [example_279.blend](https://archive.blender.org/developer/F7565938/example_279.blend) [example_280.blend](https://archive.blender.org/developer/F7565937/example_280.blend) **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]

Added subscriber: @seviscache

Added subscriber: @seviscache
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Not exactly sure I follow correctly:

  • what exactly is "last operator: add mesh"
  • are you adding stuff in objectmode (or with your object selected in editmode)?
Not exactly sure I follow correctly: - what exactly is "last operator: add mesh" - are you adding stuff in objectmode (or with your object selected in editmode)?

With the default cube selected

  1. Enter on edit mode
  2. go to Edge menu in 3D viewport header and clic over Subdivide tool
  3. press F9 to show Adjust Last Operation options and type 10 in Number of Cuts
  4. switch to Object mode
  5. add a Subdivision Surface Modifier
  6. in properites of modifier type 4 in Subdivisions: Viewport
  7. go to Add menu in 3D viewport header and add some mesh, a monkey for example
  8. press F9 to show Adjust Last Operation options

**note: when the cursor is located in the middle of any number field, we can press left click mouse button, while pressing it, we can drag the mouse and the value is change

  1. with the aforementioned method we try to change any location or rotation value and you will see that the object takes time to update
  2. now press N to show the Transform options of the object
  3. with the same method try to change any location or rotation value, you will see that the object is updated instantly
With the default cube selected 1. Enter on edit mode 2. go to Edge menu in 3D viewport header and clic over Subdivide tool 3. press F9 to show Adjust Last Operation options and type 10 in Number of Cuts 4. switch to Object mode 5. add a Subdivision Surface Modifier 6. in properites of modifier type 4 in Subdivisions: Viewport 7. go to Add menu in 3D viewport header and add some mesh, a monkey for example 8. press F9 to show Adjust Last Operation options **note: when the cursor is located in the middle of any number field, we can press left click mouse button, while pressing it, we can drag the mouse and the value is change 9. with the aforementioned method we try to change any location or rotation value and you will see that the object takes time to update 10. now press N to show the Transform options of the object 11. with the same method try to change any location or rotation value, you will see that the object is updated instantly

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-07-23 15:50:50 +02:00

Think that’s expected currently, as using 'redo' panel effectively performs an undo/redo, which implies a full update of the scene (including that super-heavy mesh subsurf to be recomputed)…

Think that’s expected currently, as using 'redo' panel effectively performs an undo/redo, which implies a full update of the scene (including that super-heavy mesh subsurf to be recomputed)…
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Reference: blender/blender#66407
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