Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-02 22:33, hash: rB50ccbe6bb233
Short description of error
When trying to bake a normal mapped plane, or full geometry to another object, the bake will 'go through to the other side'
Unless a solidify mod is added to the active.
This is because 'Ray Distance' affects only one side of the face.
Exact steps for others to reproduce the error
- open attached blend file
- notice the solidify mod on the object we want to bake to
- bake either or both of the two smaller objects to the cube (it should work fine)
- turn off the solidify mod, and bake again and bake (the results should appear on the opposite side)