Exporting FBX loos vertex normal out from original imported FBX file as an example. #66537
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Reference: blender/blender-addons#66537
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System Information
Operating system:
Graphics card: GTX 1080Ti
Blender Version
Version 2.80 Beta e7356bb01198, 2019-07-02 13:31
Short description of error
Exporting FBX loos vertex normal out from original imported FBX file as an example.
Exact steps for others to reproduce the error
FBX lost custom vertex normals
Bug fixing is important. Since Maniphest blender/blender#57673 closed and archived, I try letting you know how important is for us to export to Substance Painter, Unity, Unreal (FBX) to paint ower models:
Enclose you will find .blend file, original FBX with correct normals, the Blender output FBX.
Here there is a related question to a forum that includes screenshots:
https://blenderartists.org/t/how-to-export-in-fbx-correctly-without-losing-mesh-vertex-normals/1167929
NOTE: Please contact Rhinoceros or Unity so that they can help you with the FBX exporter.
Forza 04 Bug.blend
Forza 11 out from Blender.fbx
Forza 06 - Original good normals.fbx
Added subscriber: @AlanMattano
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
You are not exporting with default settings, you are exporting with
Smoothing
set toEdge
, to keep proper normals you need to export withNormals Only
instead (wich is the default value…).We do not handle user support on this tracker, only bug reports. User forums like blenderartists.org or blender.stackexchange.com and our devtalk should be used for that matter.
I Keep proper normals you need to export with Normals Only and loos vertex normal.
Verify !
As a workaround do not use FBX use OBJ until this is fixed.
Thanks, developer read this thread.
I'm not the only one having this problem. And this issue has been reported before.
Is the second time that they close this without verification with a general answer. I suspect they presume I exported changing settings (I hope that they do not do it on purpose).
Please double check using the files.
The file provided is there so that developers can look to the difference between the two FBX.