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Cycles crash when baking and Pricipled Volume materials are in the scene
Closed, ResolvedPublic


System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-08 23:33, hash: rBac8c795429f9
Worked: (optional)

Short description of error
When baking the texture for the Suzanne object, Blender crash.
If I tick 'Disable in Renders' for the smoke object, or remove the smoke object with Principled Volume material, it bakes fine.

Exact steps for others to reproduce the error
Open the attached .blend and click Bake.

Event Timeline

I am unable to reproduce this issue by following the mentioned steps (Linux/AMD Pro)

I can reproduce the crash on Windows 8.1, 4.5.0 NVIDIA 419.72 (GT 740m)

This log is from a debug build of some days ago, but it also crashes with the latest buildbot one.

I also was not able to reproduce the crash (Windows64/Radeon RX 480).
But I was able to replicate the assert shown in the previous comment.
That assert was added in rB7b356a85 by @Sergey Sharybin (sergey)

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 80.Jul 11 2019, 12:09 PM

I can't reproduce this either.

@Sergey Sharybin (sergey) can you reproduce this with a nvidia card?

Will give it a try.
Assigning to self, so it's not lost.