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[SOLVED] Blender 2.8 REMOVED the INVERSE KINEMATIC constraint?
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Description

Solved Blender 2.8 has panel with special constraint for bones

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce 9800 GT/PCIe/SSE2 NVIDIA Corporation 3.3.0

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-10 15:05, hash: rBbb7b741d2f1c
Worked: (optional)

Short description of error
In blender 2.7X there was the option, but it seems that they took it out. All the programs that I know use this constrint, so it would not work the export of the rigging in unity or in godot engine. Does anyone know what happened?

Exact steps for others to reproduce the error
Create 2 bones and use the "SHIFT + I" keyboard shortcut
the constrint is not created and it is not seen in the interface, although it is working


Details

Type
Bug

Event Timeline

Ariel Gimenez (Kone9) updated the task description. (Show Details)
Ariel Gimenez (Kone9) renamed this task from Blender 2.8 REMOVED the INVERSE KINEMATIC constraint? to [SOLVED] Blender 2.8 REMOVED the INVERSE KINEMATIC constraint?.Jul 11 2019, 2:30 AM
Ariel Gimenez (Kone9) updated the task description. (Show Details)
Ariel Gimenez (Kone9) updated the task description. (Show Details)

On your video you are not on Bone Constraint tab, which is the proper tab for IK constraint. I'm pretty sure it is there.

Philipp Oeser (lichtwerk) claimed this task.

On your video you are not on Bone Constraint tab, which is the proper tab for IK constraint. I'm pretty sure it is there.

This.
@Ariel Gimenez (Kone9) : I think you figured it out yourself, right? So closing...

Me pasò lo mismo, pensé que el IK habìa desaparecido, en realidad estaba en la pestaña "Constrain" de objetos... No en la "Constraint" de los huesos. Me sentí como un completo idiota jajaja

Me pasò lo mismo, pensé que el IK habìa desaparecido, en realidad estaba en la pestaña "Constrain" de objetos... No en la "Constraint" de los huesos. Me sentí como un completo idiota jajaja

Viste confunde la nueva interface...XD