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Scaling of Object/Anything to 0, you can't scale latter anymore
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Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: AMD Radeon HD 8400 / R3 Series ATI Technologies Inc. 4.5.13399 Core Profile Context 15.200.1065.0

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: rB06312c6d2db8
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]
In animation it's a very useful trick, e.g. scaling of object from 0 to some value. For example fading behavior. But in blender 2.7 or 2.8 when you scales the object to 0 then you can't restore (can't scale latter).

I think scaling to any value is like zoom in/out or you can think in diff way, but it will be supported i think. The problem is not only with mesh object but anythings...

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Details

Type
Bug

Event Timeline

I think when using G + Number or mouse drag, it multiplies the value. If the value is 0 it's not multipliable anymore.

It should work if you put your value in numerically, under N Panel -> Item -> Transform.

@Daniel Paul (DaPaulus) Firstly you mention G + Number, is you are asking S + Number? or...

second Panel -> Item -> Transform entring 0 and then any other value dont's scales anymore. You are saying correctly it multiples the values but i think it should be supported anyway??

Oh, i see after 0 values, changing the value in properties panel (N panel) scales correctly.

If supported by directly key S is more nice then this...

Bastien Montagne (mont29) claimed this task.

Thanks for the report, this has been known limitation since ages, not considered a bug though, but a mere TODO.