Texture paint overlay opacity no longer work #66968

Closed
opened 2019-07-15 10:18:14 +02:00 by Lance Phan · 10 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: 06312c6d2d

Short description of error
While in texture paint, the texture always appear at 100% opacity regardless of the opacity setting in the overlay menu. Even when turn off the overlay, the texture remains at 100%.
Switch to look dev mode makes the texture disappear entirely.

Exact steps for others to reproduce the error
Set material and a texture for the default cube, switch to texture paint. The texture will appear regardless of opacity setting.

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: `06312c6d2d` **Short description of error** While in texture paint, the texture always appear at 100% opacity regardless of the opacity setting in the overlay menu. Even when turn off the overlay, the texture remains at 100%. Switch to look dev mode makes the texture disappear entirely. **Exact steps for others to reproduce the error** Set material and a texture for the default cube, switch to texture paint. The texture will appear regardless of opacity setting.
Author

Added subscriber: @ssendam

Added subscriber: @ssendam

#66977 was marked as duplicate of this issue

#66977 was marked as duplicate of this issue

Added subscribers: @Jeroen-Bakker, @brecht

Added subscribers: @Jeroen-Bakker, @brecht

This was an intentional change, textures are no longer drawn as an overlay to avoid double textures.

@Jeroen-Bakker I think we forgot to rename this overlay option to Mask Opacity now that it only applies to masks?

This was an intentional change, textures are no longer drawn as an overlay to avoid double textures. @Jeroen-Bakker I think we forgot to rename this overlay option to Mask Opacity now that it only applies to masks?
Member

We added it to the description, can add it to the slider for more clarity.

We added it to the description, can add it to the slider for more clarity.
Jeroen Bakker self-assigned this 2019-07-15 10:51:32 +02:00
Member

Added subscriber: @JonasT

Added subscriber: @JonasT

Added subscriber: @YAFU

Added subscriber: @YAFU

Switch to look dev mode makes the texture disappear entirely.

You must correctly configure your texture image node in Shader Editor to be able to see the painting in Look Dev or Rendered mode.

Also If you are looking to be able to see the painting in Solid mode without viewport shading influence, you have the option "Flat" lighting under Viewport Shading option (acting like "Shadeless" option in 2.79).

>Switch to look dev mode makes the texture disappear entirely. You must correctly configure your texture image node in Shader Editor to be able to see the painting in Look Dev or Rendered mode. Also If you are looking to be able to see the painting in Solid mode without viewport shading influence, you have the option "Flat" lighting under Viewport Shading option (acting like "Shadeless" option in 2.79).
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member
Closed by committing [D5279: UI: Textual change Texture Paint Opacity](https://archive.blender.org/developer/D5279)
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Reference: blender/blender#66968
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