Tris info is false #66994

Closed
opened 2019-07-15 16:03:06 +02:00 by -- · 8 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 26.20.100.6912

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-08 20:48, hash: 96f5918407
Worked: (optional)

Short description of error
[e.g telling 12 on a default cube and not telling how many selected tris when tris are not None]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 26.20.100.6912 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-08 20:48, hash: `96f5918407` Worked: (optional) **Short description of error** [e.g telling 12 on a default cube and not telling how many selected tris when tris are not None] **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @zgorg

Added subscriber: @zgorg
-- changed title from Tris info is false on a cube telling 12 and not telling how many selected when tris are not None to Tris info is false 2019-07-15 16:04:31 +02:00

Added subscriber: @a.monti

Added subscriber: @a.monti

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Alessio Monti di Sopra self-assigned this 2019-07-15 16:51:07 +02:00

The Tris count is correct for the default cube: 6 quads -> 12 tris.
Not sure how useful could it be to have a selected tris counter, but that would be a feature request then.

The Tris count is correct for the default cube: 6 quads -> 12 tris. Not sure how useful could it be to have a selected tris counter, but that would be a feature request then.
Author

tri is not triangle?

tri is not triangle?
Author

ok I found the information
1 tri = 3 verts
2 tris = 4 verts
3 tris = 5 verts
but in this case having 0/12 will indicate you have no triangles...
I will do this in an addon

ok I found the information 1 tri = 3 verts 2 tris = 4 verts 3 tris = 5 verts but in this case having 0/12 will indicate you have no triangles... I will do this in an addon

In #66994#722983, @zgorg wrote:
tri is not triangle?

It is, but that counter tells you how many faces the triangulated version of your mesh has, not the ones you modelled yourself.
To identify them you could use the "Select Faces by Sides" operator.

> In #66994#722983, @zgorg wrote: > tri is not triangle? It is, but that counter tells you how many faces the triangulated version of your mesh has, not the ones you modelled yourself. To identify them you could use the "Select Faces by Sides" operator.
Author

yes but my question at the origin was to have an information about triangles there no tris. even if I didn't know what tris are. it should specify modeled triangles as an information for the user. and ngons ^^ what is the utility to see 4 faces 8 tris? well 8=4*2 I know that now...
I mean "useful" info for the user.
I'm doing(modifying an existing one in fact) an addon to see what engine too, and often I don't see clearly the actual mode where it is. it should be bigger or more centered. so extra info over 3D view at the bottom should help. all this should be chosen as options in prefs.
tris should be a secondary info maybe as a python info holding the mouse over it
and thks for the tip select faces by sides

yes but my question at the origin was to have an information about triangles there no tris. even if I didn't know what tris are. it should specify modeled triangles as an information for the user. and ngons ^^ what is the utility to see 4 faces 8 tris? well 8=4*2 I know that now... I mean "useful" info for the user. I'm doing(modifying an existing one in fact) an addon to see what engine too, and often I don't see clearly the actual mode where it is. it should be bigger or more centered. so extra info over 3D view at the bottom should help. all this should be chosen as options in prefs. tris should be a secondary info maybe as a python info holding the mouse over it and thks for the tip select faces by sides
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Reference: blender/blender#66994
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