Adding archimesh stairs object to the scene flips normals of all other objects in scene #67048
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Reference: blender/blender-addons#67048
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash:
blender/blender@06312c6d2d
Worked: (optional)
Short description of error
When adding a stairs object from archimesh (addon bundled with Blender), once stairs object is added, it flips normals of all the other objects in scene.
Exact steps for others to reproduce the error
Result: Normals of all the scene objects are flipped
Expected: Normals of other scene objects remain unaffected
Added subscriber: @Rawalanche
Added subscriber: @lichtwerk
Cannot reproduce here.
[Stairs themselves have flipped normals on the side :), but thats another story... existing objects remain untouched afaict...]
[also dont see any recent commits that might have changed this...]
Do you have a .blend for us where this happens?
Yes, but it's a job file. Can't share it publicly, but I can send you privately. Where to?
This is not reproducable with a sharable file?
otherwise: are you on https://blender.chat/channel/blender-coders? (think we can send files one-to-one there...)
also, does this still happen with Factory Settings and just Archimesh enabled?
I am unable to access that site. It just keeps loading infinitely.
Try following:
OKi, can repro now...
Bad usages of
bpy.ops.object.select_all()
in archimesh it seems, I wonder why it is not complaining if called withFalse
...All is good if you do
bpy.ops.object.select_all(action='DESELECT')
, this might not be needed even (stuff is deselected prior anyways...).Will check on all this in a bit...
This issue was referenced by
184f7341bd
Changed status from 'Open' to: 'Resolved'