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Code sign Windows build on buildbot
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We want to sign builds on the buildbot so users can run them without scary warnings, and to catch potential bugs in bundling and code signing earlier.

  • Figure out: do issues in the daily builds risk affecting the release build? Do we use a separate certificate?
  • Configure buildbot virtual machine to have certificate, and check security implications of that.
  • Update buildbot scripts to include code signing.


To Do

Event Timeline

In general, you don't want to trust your certificates online, in case of hack. But I think if you take reasonable precautions with your signing, you should be okay. For example, have a signing VM that is isolated and only able to mount the filesystem of the buildbot to sign the exe (NFS, etc.).

Might be worth checking what requirements Apple has for key signing though. They may forbid automation, or have specific requirements on how you can keep keys online, or something.

For the non Apple/Windows stuff, might I suggest that you also generate a gpg key to sign a checksum file, to distribute with our Linux files on the mirrors so that people can at least trust the mirrors aren't compromised?

Windows codesign is rather straight forward, just use signtool to sign the blender.exe binary and the msi installer (official releases only). There is some support in our cmake scripts for codesign, however if we do not end up using this (if the codesign is not on the build bot but remote like @Dan McGrath (dmcgrath) suggests) we should clean that up and remove it.

The modern Apple notarization process is nice because if you have a bad build (malicious commit discovered after you ship say) you can get Apple to revoke that specific notarization and their Gatekeeper will warn users about that specific version if they try to install it, but it does not affect other builds notarized by the same signing process and developer key.

With Windows codesign, I think you could potentially have to revoke the signing key in the event of a similar serious issue and I assume that would potentially invalidate every build previously signed by that key? Or is there also a way to revoke a specific signature?

LazyDodo (LazyDodo) added a comment.EditedJul 16 2019, 6:56 PM

On windows codesign is a trust issue, it validates the code has been signed by a certain entity, at a certain time. nothing more than that. If your certificate got compromised there is an option to revoke it before its expiry date, Anything signed before the expiry date in the revocation list will still properly load (given you timestamped the signature).

However codesign is not meant as a patch mechanism for failing QA practices, it's not meant as way to recall a buggy build and should not be used as such.

Also this is our bug tracker / task list, not quite the appropriate place to strike up a casual conversation on the subject on hand.