Issue in hair particles. #67058

Closed
opened 2019-07-16 14:43:09 +02:00 by George Simister · 13 comments

System Information
Operating system: - WINDOWS 10.
Graphics card: AMD RADEON RX580 8GB SAPPHIRE NITRO+ EDITION

Blender Version
Broken: BLENDER 2.8 RELEASE CANDIDATE -- blender-2.80rc1-windows64

Short description of error
When using hair particles on a mesh that has modifiers, sometimes the "Use Modifier Stack" option does not function even when checked.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

1 Opened Blender

2 Modelled a broom from default cube, using subsurf modifier to get rounded feel, but not applying it.

3 Made vertex groups for hair density

4 made 3 hair particle systems, edited settings (Including "Use Modifier Stack" Option.)

5 Combed and cut hair in particle edit mode to satisfaction.

6 Rendered a quick image to find hair behaving sporadic.

7 Tried for a few hours to figure out what went wrong.

8 Applied subsurf modifier and then rendered fine.

**System Information** Operating system: - WINDOWS 10. Graphics card: AMD RADEON RX580 8GB SAPPHIRE NITRO+ EDITION **Blender Version** Broken: BLENDER 2.8 RELEASE CANDIDATE -- blender-2.80rc1-windows64 **Short description of error** When using hair particles on a mesh that has modifiers, sometimes the "Use Modifier Stack" option does not function even when checked. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). 1 Opened Blender 2 Modelled a broom from default cube, using subsurf modifier to get rounded feel, but not applying it. 3 Made vertex groups for hair density 4 made 3 hair particle systems, edited settings (Including "Use Modifier Stack" Option.) 5 Combed and cut hair in particle edit mode to satisfaction. 6 Rendered a quick image to find hair behaving sporadic. 7 Tried for a few hours to figure out what went wrong. 8 Applied subsurf modifier and then rendered fine.

Added subscriber: @AnaxondA

Added subscriber: @AnaxondA
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Did the subdivision modifier have the same subdivisions set for both viewport and render? (this is required to let Use Modifier Stack work correctly)?

If that doesnt fix the issue: could you share your .blend file for further inspection here?

Did the subdivision modifier have the same subdivisions set for both viewport and render? (this is required to let `Use Modifier Stack` work correctly)? If that doesnt fix the issue: could you share your .blend file for further inspection here?

Added subscriber: @grosgood

Added subscriber: @grosgood

Could use clarification on 6. "Rendered a quick image to find hair behaving sporadic."
Very well, you are seeing something wrong but the phrasing of step 6. doesn't visualize the issue.
A picture is worth a thousand words, and all that.
Better yet, a .blend file with steps to recreate what you are seeing. Could you post one, please? With steps that lead to this "sporadic" behavior? Thank you!
Insofar as particle behavior being set by vertex groups, this reports shares similarities with #63166, but there is not enough information to declare that one is a duplicate of the other.

Could use clarification on 6. "Rendered a quick image to find hair behaving sporadic." Very well, you are seeing something wrong but the phrasing of step 6. doesn't visualize the issue. A picture is worth a thousand words, and all that. Better yet, a .blend file with steps to recreate what you are seeing. Could you post one, please? With steps that lead to this "sporadic" behavior? Thank you! Insofar as particle behavior being set by vertex groups, this reports shares similarities with #63166, but there is not enough information to declare that one is a duplicate of the other.

In #67058#723985, @grosgood wrote:
Could use clarification on 6. "Rendered a quick image to find hair behaving sporadic."
Very well, you are seeing something wrong but the phrasing of step 6. doesn't visualize the issue.
A picture is worth a thousand words, and all that.
Better yet, a .blend file with steps to recreate what you are seeing. Could you post one, please? With steps that lead to this "sporadic" behavior? Thank you!
Insofar as particle behavior being set by vertex groups, this reports shares similarities with #63166, but there is not enough information to declare that one is a duplicate of the other.

Sure, I can add an image from my viewport and the render here.

67404512_728389607580329_7262039229310435328_o.jpg

67210522_728384710914152_5769215331453108224_o.jpg

The quick image I rendered was just a low resolution render without many materials or lighting.
Applying my subsurf did simply fix the problem instantly even though the use modifier stack box was checked on my particle systems.

How would I upload the .blend file properly?

> In #67058#723985, @grosgood wrote: > Could use clarification on 6. "Rendered a quick image to find hair behaving sporadic." > Very well, you are seeing something wrong but the phrasing of step 6. doesn't visualize the issue. > A picture is worth a thousand words, and all that. > Better yet, a .blend file with steps to recreate what you are seeing. Could you post one, please? With steps that lead to this "sporadic" behavior? Thank you! > Insofar as particle behavior being set by vertex groups, this reports shares similarities with #63166, but there is not enough information to declare that one is a duplicate of the other. Sure, I can add an image from my viewport and the render here. ![67404512_728389607580329_7262039229310435328_o.jpg](https://archive.blender.org/developer/F7612992/67404512_728389607580329_7262039229310435328_o.jpg) ![67210522_728384710914152_5769215331453108224_o.jpg](https://archive.blender.org/developer/F7612994/67210522_728384710914152_5769215331453108224_o.jpg) The quick image I rendered was just a low resolution render without many materials or lighting. Applying my subsurf did simply fix the problem instantly even though the use modifier stack box was checked on my particle systems. How would I upload the .blend file properly?

In #67058#723982, @lichtwerk wrote:
Did the subdivision modifier have the same subdivisions set for both viewport and render? (this is required to let Use Modifier Stack work correctly)?

If that doesnt fix the issue: could you share your .blend file for further inspection here?

The modifier was the same yes.

> In #67058#723982, @lichtwerk wrote: > Did the subdivision modifier have the same subdivisions set for both viewport and render? (this is required to let `Use Modifier Stack` work correctly)? > > If that doesnt fix the issue: could you share your .blend file for further inspection here? The modifier was the same yes.

How would I upload the .blend file properly?

On the control panel header of the text editor box where you type comments there is a little black cloud icon with a white upward pointing arrow on it - next to the last on the the left hand side.
Click on that; your browser should initiate a file upload session. Click on the browse for file (or some such wording) and navigate to your .blend file and choose it.
You should be good to go.
Thank you for the picture - this helps narrow matters for me.

> How would I upload the .blend file properly? On the control panel header of the text editor box where you type comments there is a little black cloud icon with a white upward pointing arrow on it - next to the last on the the left hand side. Click on that; your browser should initiate a file upload session. Click on the browse for file (or some such wording) and navigate to your .blend file and choose it. You should be good to go. Thank you for the picture - this helps narrow matters for me.

In #67058#724038, @grosgood wrote:

How would I upload the .blend file properly?

On the control panel header of the text editor box where you type comments there is a little black cloud icon with a white upward pointing arrow on it - next to the last on the the left hand side.
Click on that; your browser should initiate a file upload session. Click on the browse for file (or some such wording) and navigate to your .blend file and choose it.
You should be good to go.
Thank you for the picture - this helps narrow matters for me.

Hey would my blend file still be needed even though I fixed the problem for myself? I don't really want to go to my work and re-ruin it to be able to send the right thing needed.

> In #67058#724038, @grosgood wrote: >> How would I upload the .blend file properly? > On the control panel header of the text editor box where you type comments there is a little black cloud icon with a white upward pointing arrow on it - next to the last on the the left hand side. > Click on that; your browser should initiate a file upload session. Click on the browse for file (or some such wording) and navigate to your .blend file and choose it. > You should be good to go. > Thank you for the picture - this helps narrow matters for me. Hey would my blend file still be needed even though I fixed the problem for myself? I don't really want to go to my work and re-ruin it to be able to send the right thing needed.

@AnaxondA: If you fixed the problem for yourself, then that is great!
If, in the course of fixing the problem yourself, you migrated away from the circumstances that created the bug - and you can't get back to those circumstances easily in a non-destructive way - then c'est la vie...
Bug fixing mainly depends on a file and procedure that reliably recreates a problem. That establishes the all-important anchor point to start an investigation. In the absence of that, it's mostly time-consuming guesswork that leads to little in the way of profitable results.
This bug report will stay around for awhile in a "Need information..." state. If you happen to rediscover the bug, then post the blend file here and a decent, brief, narrative of how you arrived at the circumstances of the bug. Otherwise, this report will be closed at some point because it offers no useful investigative starting point. Thanks for reporting!

@AnaxondA: If you fixed the problem for yourself, then that is great! If, in the course of fixing the problem yourself, you migrated away from the circumstances that created the bug - and you can't get back to those circumstances easily in a non-destructive way - then *c'est la vie*... Bug fixing mainly depends on a file and procedure that reliably recreates a problem. That establishes the all-important anchor point to start an investigation. In the absence of that, it's mostly time-consuming guesswork that leads to little in the way of profitable results. This bug report will stay around for awhile in a "Need information..." state. If you happen to rediscover the bug, then post the blend file here and a decent, brief, narrative of how you arrived at the circumstances of the bug. Otherwise, this report will be closed at some point because it offers no useful investigative starting point. Thanks for reporting! ```
Member

Added subscriber: @Mets

Added subscriber: @Mets
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Demeter Dzadik self-assigned this 2019-07-28 01:04:20 +02:00
Member

Closing now due to what Garry explained. Feel free to re-open if you manage to reproduce the bug again.

Closing now due to what Garry explained. Feel free to re-open if you manage to reproduce the bug again.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#67058
No description provided.