Operating system: Windows 10 Pro 64-bit
Graphics card: 4095MB NVIDIA GeForce GTX 1080 (NVIDIA)
Short description of error
Simple physics object is trapped in previous (deleted) animated properties.
Exact steps for others to reproduce the error
I have included a blend file which consist of just a cube with physics properties added.
It is supposed to fall but it moves to the origin and stays there.
The file is a working file from which everything has been deleted and a cube added.
Run the animation and the cube will behave oddly.
If the cube is deleted and a different mesh added, say a sphere and moved and basic physics assigned. It will do the same.
This is likely to be a problem with my file from which everything has been deleted??