Improve SVG to Curve add-on to generate Grease Pencil strokes #67065
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As part of the SVG workflow we need improve the import of SVG data into blender.
The main points of this change are:
Added subscribers: @antoniov, @mendio, @pepe-school-land, @ChengduLittleA
Added subscriber: @platz.stephanie
Added subscriber: @cadtofu
This comment was removed by @cadtofu
Added subscriber: @jimmy.b
HI Antonio,
Is there any plan to import 3d Curves as well to be imported as greasepencil?
SVG is great, but flat-
3d Curves coming from Cad/design Software or Architecture Software would be great if converted to GP (maybe Iges, dwg formats?)
my hack right now is to export .obj(as it can somehow keep curves...) and convert them to GP- it works, but is quite frustrating.
Last but not least, are there any plans to port the "pose brush" from the sculpting-tools over to the GreasePencilSculpting-tools? would be awsome!
He had plans to include the SVG conversion to Grease Pencil in 2.83, but as we have been doing a huge refactor, adding features very important for SVG import, we decided to postpone the import after we have in place the refactor. About 3D curves we have no plans now about that, but this could change in the future.
The main problem for SVG and/or 3d curves import is just a matter of time and resources, because we have a long To Do list.
Very interesting, Thanks for answering- my Background is Automotive design, and I have the feeling that Greasepencil ist already very close to vr Tools like Gravitysketch https://www.gravitysketch.com/- at least the sketchin/curve workflow- but from my view i find it even superioir in some ways...
I am just really exited and curioius on which directions GP can develop :)
Added subscriber: @linosia
Added subscriber: @arch3r
Added subscriber: @SimplSam
Changed status from 'Confirmed' to: 'Archived'
Replaced by blender/blender-addons#79875