Page MenuHome

Particle Texture Mapping Coordinates
Open, Confirmed, MediumPublic

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: rB06312c6d2db8
Worked: (optional)

Short description of error
Particle Texture Mapping Coordinates are not respected when using Blender 2.80rc

Exact steps for others to reproduce the error
I followed the steps in this YouTube tutorial "https://www.youtube.com/watch?v=YFmN7eTNfNw" to created the blender file when using Blender 2.79 and everything worked correctly.
When I loaded the blender file into Blender 2.80rc and tested everything appeared to work correctly until it was rendered. The viewport shows the particle texture mapping coordinates respected
correctly but when you render the Particle Texture Mapping Coordinates are not respected. Changing the mapping coordinates appears to have some effect on the render but still renders incorrectly.

Details

Type
Bug

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.

@Brecht Van Lommel (brecht), do you mind checking viewport rendering with this report? Seems rB2740bdfff9f3 introduced null-pointer access via RNA.

@Sergey Sharybin (sergey), I can't reproduce any crash enabling viewport rendering in this file. It also not clear to me how that commit could have added a new null pointer access, I think it would have already existed earlier.

Actually I see the issue, but it's not caused by that commit. Will fix.