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Smoke simulation won't render correctly or at all before reopening the scene
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: Quadro 5000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 377.83

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: rB06312c6d2db8
Worked: (optional)

Short description of error
When I set up a bare basic Quick Smoke scene and play a few frames the smoke shows up in the viewport. It also renders in the viewport - in Eevee as well as in Cycles. In the actual render (eevee as well as cycles) either no smoke at all shows up or I get rendering errors.
Eevee Viewport and render:


Cycles viewport and render:

After closing the scene and reopening it it works, though:

Exact steps for others to reproduce the error

  1. Add icoSphere to scene
  2. Scale down to smaller size
  3. Object > Quick Effects > Quick Smoke
  4. Play a few frames
  5. Render

Blender File used in the example above (though it should work after opening):

Details

Type
Bug