Cycles Viewport Rendering Shading Options #67128

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opened 2019-07-17 15:24:04 +02:00 by Jeroen Bakker · 6 comments
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This task will add options shading pop-over when using cycles in the viewport.

Details depends on what is being discussed in #68312 (LookDev & Eevee Preview).

Screenshot_2019-08-05_at_15.38.09-2-2.png

Here is a node graph that supports these features.
image.png

The Rotation maps to the Mapping Rotation-Z
The Background slider maps to the Background value
The Studiolight HDRI maps to the Environment Texture.
A future requirement is to change the Strength of the background. This can be connected to the Intensity node.

This task will add options shading pop-over when using cycles in the viewport. Details depends on what is being discussed in #68312 (LookDev & Eevee Preview). ![Screenshot_2019-08-05_at_15.38.09-2-2.png](https://archive.blender.org/developer/F7651560/Screenshot_2019-08-05_at_15.38.09-2-2.png) Here is a node graph that supports these features. ![image.png](https://archive.blender.org/developer/F7616442/image.png) The Rotation maps to the Mapping Rotation-Z The Background slider maps to the Background value The Studiolight HDRI maps to the Environment Texture. A future requirement is to change the `Strength` of the background. This can be connected to the `Intensity` node.
Jeroen Bakker self-assigned this 2019-07-17 15:24:04 +02:00
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Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
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Added subscriber: @Stefan_Werner

Added subscriber: @Stefan_Werner

Added subscriber: @Josephbburg

Added subscriber: @Josephbburg

I wonder if we might have separate output nodes for LookDev and Render? I use EEVEE to do NPR shading, which results in shaders with hundreds of nodes. I'd like to have simpler versions of the materials in LookDev mode so I can use them while animating without losing performance. It isn't a problem with simpler node networks -- if I was doing PBR I could animate in lookdev no problem.
This is entirely possible when using Cycles as the renderer, since EEVEE has its own output node. But Cycles can't use the Shader-to-RGB node. And again, it's already a beautifully streamlined process with the Principled BSDF.

Thanks for all your hard work!

I wonder if we might have separate output nodes for LookDev and Render? I use EEVEE to do NPR shading, which results in shaders with hundreds of nodes. I'd like to have simpler versions of the materials in LookDev mode so I can use them while animating without losing performance. It isn't a problem with simpler node networks -- if I was doing PBR I could animate in lookdev no problem. This is entirely possible when using Cycles as the renderer, since EEVEE has its own output node. But Cycles can't use the Shader-to-RGB node. And again, it's already a beautifully streamlined process with the Principled BSDF. Thanks for all your hard work!
Jeroen Bakker changed title from Cycles Look Development Mode to Cycles Viewport Rendering Shading Options 2019-08-07 12:10:58 +02:00
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Closing as this is already in master after a redesign

Closing as this is already in master after a redesign
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Reference: blender/blender#67128
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