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Cycles Viewport Rendering Shading Options
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This task will add options shading pop-over when using cycles in the viewport.

Details depends on what is being discussed in T68312: LookDev & Eevee Preview.

Here is a node graph that supports these features.

The Rotation maps to the Mapping Rotation-Z
The Background slider maps to the Background value
The Studiolight HDRI maps to the Environment Texture.
A future requirement is to change the Strength of the background. This can be connected to the Intensity node.


Differential Revisions
D5292: Cycles: LookDev Mode
To Do

Event Timeline

Jeroen Bakker (jbakker) lowered the priority of this task from Needs Triage by Developer to Normal.Jul 17 2019, 3:24 PM
Jeroen Bakker (jbakker) created this task.

I wonder if we might have separate output nodes for LookDev and Render? I use EEVEE to do NPR shading, which results in shaders with hundreds of nodes. I'd like to have simpler versions of the materials in LookDev mode so I can use them while animating without losing performance. It isn't a problem with simpler node networks -- if I was doing PBR I could animate in lookdev no problem.
This is entirely possible when using Cycles as the renderer, since EEVEE has its own output node. But Cycles can't use the Shader-to-RGB node. And again, it's already a beautifully streamlined process with the Principled BSDF.

Thanks for all your hard work!

Jeroen Bakker (jbakker) renamed this task from Cycles Look Development Mode to Cycles Viewport Rendering Shading Options.Aug 7 2019, 12:10 PM
Jeroen Bakker (jbakker) updated the task description. (Show Details)