Make local (collection) does not work (no error) #67141
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#67141
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Darwin-15.6.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel Iris Pro OpenGL Engine Intel Inc. 4.1 INTEL-10.14.74
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash:
06312c6d2d
Worked: (optional)
Short description of error
When working with linked models, there is the option to "make local". The user can decide which method is used in this case. Either localize only the Object, Object & Data or Object, Data & Materials.
However in the release candidate 1 nothing is happening with "Selected Object". With option 2 "Selected Object & Data" i get this output in the console
When i made a test scene using a simple cube with uv texture on it, i get a bit different output. Yet it still doesnt do anything
That same output is given using option 3 "Object, Data & Materials"
Exact steps for others to reproduce the error
What is weird than if you add a second cube and give it the linked material and do step 01 to 03 but use ALL in step 3. The linked cube doesnt show the link icon anymore. But in object panel its still linked?! The material is now local, which is normal i guess. Yet im not sure why the linked icon is gone from the other cube
However there is the option in the search menu "make instances real". This does work, i dont know where to find this in Object menu. I still need to get used to 2.80. TO much name changes and moving of items :(
Ive attached a simple scene i made with cube and a material. I cant get make local to work with collections.
linked_cube.zip
Added subscriber: @RomboutVersluijs
Added subscriber: @ZedDB
Is this still an issue with the latest build from here? https://builder.blender.org/download/
Yes still nothing, just tried this version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash:
38d4483c6a
Changed status from 'Open' to: 'Archived'
No bug here, you don't a linked object in your scene, but the instance of a linked collection. Object->Makew local will obviously do nothing in that case, you'd need to instance the linked object itself in your scene first...
I dont follow you? A name "Make local" for a local file doesnt make sense at all.
Make local worked in 2.79 and prior and always has been working for linked object. But prior this was done by groups, which are now gone. Are you really sure this not a bug?
Your workflow doesnt make sense to me and how i learned it.Ive looked at a couple youtube vids now to check if im correct and i think i am.
PS perhaps it was not clear. Im talking about "Linked Collections" and trying to make those local. Thats the replaced method from groups.
It does work for the materials, it just doesnt seem to work for collection like it worked with group
https://www.youtube.com/watch?v=WWX1odC3qSA
So if this is a new work method how do you link model from a different file than and make them local?! There is no other way to get the complete model, not that i know of.
Here see link below, even manual says it.
https://docs.blender.org/api/2.80/bpy.ops.object.html#bpy.ops.object.make_local
https://docs.blender.org/manual/en/2.80/files/linked_libraries.html#bpy-ops-object-make-local
You DO NOT HAVE linked object here, only instantiation of linked collections by an Empty object, which is already local. And yes, collections are not same thing as groups, so some behaviors are different, you'll have to learn it/get used to the changes. If you want to directly get linked objects, then link objects, not collections...
And We do not handle user support on this tracker, only bug reports. User forums like blenderartists.org or blender.stackexchange.com and our devtalk should be used for that matter.
Okay i understand. I probably have mistaken something.
Thanks Bastien! Sorry for bugging you