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EEVEE doesn´t render volumetrics when the camera is very far
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System Information
Operating system: Windows 10
Graphics card: Nvidia Geforce GTX 970

Blender Version
Broken: Blender 2.8 Beta Release
Worked: (optional)

Short description of error
Fire simulation doesn´t render whaen the camera is a certain distance.

Exact steps for others to reproduce the error
Make a simple quick fire, turn on eevee render engine, create a camera, and zoom out, after a certain distance close to 100m the fire doesm´t show up

Event Timeline

Alessio Monti di Sopra (a.monti) lowered the priority of this task from 90 to 30.Jul 18 2019, 12:34 AM

100 meters it's the clip distance of the default camera, everything out of that range don't get rendered. Try to increase it from the camera settings and see if that solves your issue.

I tried to do it, but doesnt work, its weird, I have to be close to the simulation to do that

Ok my fault, There is another clip setting specifically for Eevee in the Render tab > Volumetrics that is also set to 100m by default.
Increasing that too should work.

Alessio Monti di Sopra (a.monti) changed the task status from Unknown Status to Unknown Status.Jul 18 2019, 9:42 AM