Shape Keys Behaving Like a Duplicate of Previous Key #67185

Closed
opened 2019-07-18 18:37:15 +02:00 by Abid Maqbool · 18 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: AMD Radeon HD 8400 / R3 Series ATI Technologies Inc. 4.5.13399 Core Profile Context 15.200.1065.0

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-16 23:38, hash: 4a5e046c92
Worked: (optional)

Short description of error
When I create a new key, It will be automatically becomes like duplicate of previous key. The expected behavior should be it should be completely new (and add effects on all previous key values).

Exact steps for others to reproduce the error
See the gif
Shape Keys Prob.gif

This is working .blend where the prob exists.
Shape Keys Prob.blend

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: AMD Radeon HD 8400 / R3 Series ATI Technologies Inc. 4.5.13399 Core Profile Context 15.200.1065.0 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-16 23:38, hash: `4a5e046c92` Worked: (optional) **Short description of error** When I create a new key, It will be automatically becomes like duplicate of previous key. The expected behavior should be it should be completely new (and add effects on all previous key values). **Exact steps for others to reproduce the error** See the gif ![Shape Keys Prob.gif](https://archive.blender.org/developer/F7616957/Shape_Keys_Prob.gif) This is working .blend where the prob exists. [Shape Keys Prob.blend](https://archive.blender.org/developer/F7616963/Shape_Keys_Prob.blend)
Author

Added subscriber: @AbidMaqbool

Added subscriber: @AbidMaqbool

#88759 was marked as duplicate of this issue

#88759 was marked as duplicate of this issue

#68491 was marked as duplicate of this issue

#68491 was marked as duplicate of this issue
Author

On more example where the prob, exists:

Shape Keys Prob 1.blend

Shape Keys Prob 1.gif

On more example where the prob, exists: [Shape Keys Prob 1.blend](https://archive.blender.org/developer/F7617005/Shape_Keys_Prob_1.blend) ![Shape Keys Prob 1.gif](https://archive.blender.org/developer/F7617013/Shape_Keys_Prob_1.gif)
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Can confirm in these files, but cannot reproduce from scratch.... checking further

Can confirm in these files, but cannot reproduce from scratch.... checking further
Member

note: seems to go fine if you select the Basis shapekey, go into editmode, leave editmode, then add a new Shapekey...
note: same thing happens in 2.79 actually with this mesh...

note: seems to go fine if you select the Basis shapekey, go into editmode, leave editmode, then add a new Shapekey... note: same thing happens in 2.79 actually with this mesh...
Author

@lichtwerk Somehow reproduce the error:

Normally it's working as expected. But if we change the geometry where in the key (where it's effects the shape position it's causes the prob. Actually, I have to add more geometry to better the shape which caused the prob.
I think Blender should handles geometry for prev shapes automatically.
Wait I 'am recording the onscreen video and .blender which will produce the error...

@lichtwerk Somehow reproduce the error: Normally it's working as expected. But if we change the geometry where in the key (where it's effects the shape position it's causes the prob. Actually, I have to add more geometry to better the shape which caused the prob. I think Blender should handles geometry for prev shapes automatically. Wait I 'am recording the onscreen video and .blender which will produce the error...
Author

Shape Key Prob Figured Out.blend

Better to handling geometry automatically or disable geometry adding/removing...
Shape Keys Prob Figured Out.gif

[Shape Key Prob Figured Out.blend](https://archive.blender.org/developer/F7618078/Shape_Key_Prob_Figured_Out.blend) Better to handling geometry automatically or disable geometry adding/removing... ![Shape Keys Prob Figured Out.gif](https://archive.blender.org/developer/F7618080/Shape_Keys_Prob_Figured_Out.gif)
Member

Ah, thx for tracking it down!

I doubt this (adding geometry afterwards) is officially fully supported, but let me check...

Ah, thx for tracking it down! I doubt this (adding geometry afterwards) is officially fully supported, but let me check...
Member

Added subscribers: @mont29, @ideasman42, @brecht

Added subscribers: @mont29, @ideasman42, @brecht
Member

2.79 had the same problem.
note: you can should be able to fix your "broken" shapekeys in editmode using Vertex > Blend From Shape? See https://blender.stackexchange.com/questions/19296/can-i-fix-broken-shape-keys-after-editing-basis
This seems to work just fine in your files...

ehm, @brecht, @mont29, @ideasman42: bug or not?
So if the modeling additions/removals get propagated to the Basis shapekey [which I assume is the basis for new shapekeys as well?], then what could we do to improve?
Do a correction after each modeling operation [this doesnt sound like a nice thing to do]?
Propageate this to the Basis with the "undeformed" coordinates?
Before blathering further, I should be reading some code here...

2.79 had the same problem. note: you can should be able to fix your "broken" shapekeys in editmode using `Vertex` > `Blend From Shape`? See https://blender.stackexchange.com/questions/19296/can-i-fix-broken-shape-keys-after-editing-basis This seems to work just fine in your files... ehm, @brecht, @mont29, @ideasman42: bug or not? So if the modeling additions/removals get propagated to the Basis shapekey [which I assume is the basis for new shapekeys as well?], then what could we do to improve? Do a correction after each modeling operation [this doesnt sound like a nice thing to do]? Propageate this to the Basis with the "undeformed" coordinates? Before blathering further, I should be reading some code here...
Author

@lichtwerk Thanks, for giving the alt solution.
I already applied the alt solution, like duplicating the object hiding one and showing other..

@lichtwerk Thanks, for giving the alt solution. I already applied the alt solution, like duplicating the object hiding one and showing other..

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2019-07-24 01:54:43 +02:00

This is working as intended, although changes to requested behavior seem like they could be useful.

This is working as intended, although changes to requested behavior seem like they could be useful.
Member

Added subscriber: @NawafAl-Rawachy

Added subscriber: @NawafAl-Rawachy
Member

Added subscriber: @lukostello

Added subscriber: @lukostello

Added subscriber: @rwman

Added subscriber: @rwman
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#67185
No description provided.