Angular shadows #67209
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Reference: blender/blender#67209
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{F7617756}System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash:
06312c6d2d
Worked: (optional)
Short description of error
The latest version has angular shadows that were not there before.
Exact steps for others to reproduce the error
Add object and hdri:)
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @Fortis-4
Added subscriber: @Jeroen-Bakker
I am able to reproduce it. For now Medium priority, but might become High depends on the cause.
Please find attach the simple blend file that demonstrates this. (not using HDRI, but a Point light.)
#67209.blend
Problem repeated. Regardless of the render (CPU or GPU)
@Fortis-4, can you confirm that when you load factory setting the issue is gone? Seems like there was a change in the defaults.
After I reset the factory settings and create the scene from scratch I am not able to reproduce it.
After loading the factory settings, the problem remains.
I see you are using a blender build that is one week old. Can you retest this with the latest version. Issue could be in your version, but have already been fixed.
Thanks!
Unfortunately, the problem remained.
Added subscriber: @MarcinTwarowski
Isn't that the same old problem of low poly self-shadowing in Cycles? #37814
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
Indeed, you need to use more subdivisions, this is not considered a bug for now.
It is very sad, it is not always possible to use high-poly geometry.