Crash on change to edit/sculpt mode #67368
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Unbreak Now!
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Reference: blender/blender#67368
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash:
38d4483c6a
Worked: (optional)
Short description of error
If I try to enter edit or sculpt mode on this mesh, Blender crashes. If I switch to vertex paint mode first, I can switch to sculpt mode successfully, but not edit mode. Attempting to use a decimate modifier on the mesh will also cause a crash. The remesh modifier works, though. If I remesh the model, the crashing stops.
Exact steps for others to reproduce the error
Try to enter edit or sculpt mode on the selected mesh
CrashTest.blend.
Added subscriber: @Zeekar
Added subscriber: @capnm
backtrace
Added subscriber: @ZedDB
How did you create this mesh? It seems to be corrupted.
Can you reproduce this from scratch?
It started as a multires sculpted cube with 4 levels of subdivision - no other modifiers. I believe the crash occurred for the first time after applying the multires modifier and using dyntopo.
Sadly, I can't remember every step and what I do remember isn't reproducing the issue. I'll follow up if I manage to make it happen again.
Please do! If there is anything that is corrupting the meshes it is vital that we find out how that happened. Sadly, just having the resulting mesh doesn't help that much. We need to know how the corruption happen in the first place.
Added subscriber: @dr.sybren
Changed status from 'Open' to: 'Archived'
Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.