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fbx export does not respect Only Deform Bones option
Closed, InvalidPublic

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-19 00:44, hash: rB5f140e61c28c
Worked: (optional)

Bones on the left do not have any deforming children

But on import they still appear

Details

Type
Bug

Event Timeline

Bastien Montagne (mont29) closed this task as Invalid.
Bastien Montagne (mont29) claimed this task.

There is no way for the script to know whether a bone is actually deforming the mesh or not (even worse, different bones in an armature shared by several meshes could be inactive in one mesh, but active in some others…).

No-deforming bones are those which Deform setting has been disabled - as long as they are not parents in a chain containing some deforming bones, of course…

Sorry, i didn't see connection between these two checkboxes, tooltip in exporter wasn't clear for me.
Anyway, thanks, all works now!